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| # ??? XRXS 9. ???????????????? ver..12d ???
# Original Script by ?? ??, ??, RaTTiE
# Script from: http://f26.aaacafe.ne.jp/~xxms/RPGXP_XRXS9.htm
#
#Advanced Version by: dubealex
#
#To found all my NEW features, press CONTROL+F and search for the word "#NEW"
#To found the code where the "Skip Letter By Letter mode", search for "# SKIP"
#
# You can found all the command list on my website
# rmxp.dubealex.com
# Go in the "Script" section.
#==============================================================================
# ¦ Window_Message
#==============================================================================
class Window_Message < Window_Selectable
# ???????
DEFAULT_TYPING_ENABLE = true # false????????
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
alias xrxs9_initialize initialize
def initialize
$defaultfonttype = "Arial"
$defaultfontsize = 24
# IF for any reasons the FONT doesn't appears in your game, this is
# because you are using a different version of RMXP. Look in the class MAIN
# (under this one)
# Go at line #10 and #12, and just copy the word that begins with a $ sign
# and replace what is after the equal sign on lign #27 and 28 of this class.
xrxs9_initialize
# ?????????????""???
if $soundname_on_speak == nil then
$soundname_on_speak = ""
end
# ??????????
$gaiji_file = "./Graphics/Gaiji/sample.png"
# ?????????
if FileTest.exist?($gaiji_file)
@gaiji_cache = Bitmap.new($gaiji_file)
else
@gaigi_cache = nil
end
# ???????????
@opacity_text_buf = Bitmap.new(32, 32)
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
alias xrxs9_terminate_message terminate_message
def terminate_message
if @name_window_frame != nil
@name_window_frame.dispose
@name_window_frame = nil
end
if @name_window_text != nil
@name_window_text.dispose
@name_window_text = nil
end
xrxs9_terminate_message
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def refresh
# ???
self.contents.clear
self.contents.font.color = normal_color
self.contents.font.name = $fontface
@x = @y = @max_x = @max_y = @indent = @lines = 0
@face_indent = 0
@opacity = 255
@cursor_width = 0
@write_speed = 0
@write_wait = 0
@mid_stop = false
@face_file = nil
# @popchar ? -2 ?????????-1???????????
# 0????? ???????0?????1????????
@popchar = -2
# ???????????
if $game_temp.choice_start == 0
@x = 8
end
# ???????????·???
if $game_temp.message_text != nil
@now_text = $game_temp.message_text
# ?????\F?·???
if (/\A\\[Ff]\[(.+?)\]/.match(@now_text))!=nil then
# ????????
if FileTest.exist?("Graphics/Pictures/" + $1 + ".png")
# ??????
@face_file = $1 + ".png"
self.contents.blt(16, 16, RPG::Cache.picture(@face_file), Rect.new(0, 0, 96, 96))
# ?? 128???????????????
@x = @face_indent = 128
end
@now_text.gsub!(/\\[Ff]\[(.*?)\]/) { "" }
end
# ??????
begin
last_text = @now_text.clone
# \V??????????(????)
@now_text.gsub!(/\\[Vv]\[([IiWwAaSs]?)([0-9]+)\]/) { convart_value($1, $2.to_i) }
end until @now_text == last_text
@now_text.gsub!(/\\[Nn]\[([0-9]+)\]/) do
$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""
end
#NEW
#Dubealex Show Monster Name Feature
@now_text.gsub!(/\\[Mm]\[([0-9]+)\]/) do
$data_enemies[$1.to_i] != nil ? $data_enemies[$1.to_i].name : ""
end
#End new command
#NEW
#Dubealex Show Item Price Feature
@now_text.gsub!(/\\[Pp]rice\[([0-9]+)\]/) do
$data_items[$1.to_i] != nil ? $data_items[$1.to_i].price : ""
end
#End new command
#NEW
#Dubealex Show Hero Class Name Feature
@now_text.gsub!(/\\[Cc]lass\[([0-9]+)\]/) do
$data_classes[$data_actors[$1.to_i].class_id] != nil ? $data_classes[$data_actors[$1.to_i].class_id].name : ""
end
#End new command
#NEW
#Dubealex Show Current Map Name Feature
@now_text.gsub!(/\\[Mm]ap/) do
$game_map.name != nil ? $game_map.name : ""
end
#End new command
# \name?·???
name_window_set = false
if (/\\[Nn]ame\[(.+?)\]/.match(@now_text)) != nil
# ????
name_window_set = true
name_text = $1
# \name[]?????
@now_text.sub!(/\\[Nn]ame\[(.*?)\]/) { "" }
end
# ?????????
if (/\\[Pp]\[([-1,0-9]+)\]/.match(@now_text))!=nil then
@popchar = $1.to_i
if @popchar == -1
@x = @indent = 48
@y = 4
end
@now_text.gsub!(/\\[Pp]\[([-1,0-9]+)\]/) { "" }
end
# ?????????
@max_choice_x = 0
if @popchar >= 0
@text_save = @now_text.clone
@max_x = 0
@max_y = 4
for i in 0..3
line = @now_text.split(/\n/)[3-i]
@max_y -= 1 if line == nil and @max_y <= 4-i
next if line == nil
line.gsub!(/\\\w\[(\w+)\]/) { "" }
cx = contents.text_size(line).width
@max_x = cx if cx > @max_x
if i >= $game_temp.choice_start
@max_choice_x = cx if cx > @max_choice_x
end
end
self.width = @max_x + 32 + @face_indent
self.height = (@max_y - 1) * 32 + 64
@max_choice_x -= 68
@max_choice_x -= @face_indent*216/128
else
@max_x = self.width - 32 - @face_indent
for i in 0..3
line = @now_text.split(/\n/)[i]
next if line == nil
line.gsub!(/\\\w\[(\w+)\]/) { "" }
cx = contents.text_size(line).width
if i >= $game_temp.choice_start
@max_choice_x = cx if cx > @max_choice_x
end
end
@max_choice_x += 8
end
# ??????????????
@cursor_width = 0
#if @lines >= $game_temp.choice_start
# @cursor_width = [@cursor_width, @max_choice_x - @face_indent].max
#end
# ????"\\\\" ? "\000" ???
@now_text.gsub!(/\\\\/) { "\000" }
# "\\C" ? "\001" ??"\\G" ? "\002" ??
# "\\S" ? "\003" ??"\\A" ? "\004" ???
@now_text.gsub!(/\\[Cc]\[([0123456789ABCDEF#]+)\]/) { "\001[#{$1}]" }
@now_text.gsub!(/\\[Gg]/) { "\002" }
@now_text.gsub!(/\\[Ss]\[([0-9]+)\]/) { "\003[#{$1}]" }
@now_text.gsub!(/\\[Aa]\[(.*?)\]/) { "\004[#{$1}]" }
#NEW
#Dubealex Font Change Features
@now_text.gsub!(/\\[Tt]\[(.*?)\]/) { "\050[#{$1}]" }
#End of dubealex feature
@now_text.gsub!(/\\[.]/) { "\005" }
@now_text.gsub!(/\\[|]/) { "\006" }
# ???????????????\016???????
@now_text.gsub!(/\\[>]/) { "\016" }
@now_text.gsub!(/\\[<]/) { "\017" }
@now_text.gsub!(/\\[!]/) { "\020" }
@now_text.gsub!(/\\[~]/) { "\021" }
@now_text.gsub!(/\\[Ee]\[([0-9]+)\]/) { "\022[#{$1}]" }
# ???????(????)
@now_text.gsub!(/\\[Ii]/) { "\023" }
# ?????????(????)
@now_text.gsub!(/\\[Oo]\[([0-9]+)\]/) { "\024[#{$1}]" }
# ?????????(????)
@now_text.gsub!(/\\[Hh]\[([0-9]+)\]/) { "\025[#{$1}]" }
# ????(????)
@now_text.gsub!(/\\[Bb]\[([0-9]+)\]/) { "\026[#{$1}]" }
# ????(????)
@now_text.gsub!(/\\[Rr]\[(.*?)\]/) { "\027[#{$1}]" }
# ??????????????
reset_window
# \name?·???
if name_window_set
# ???????
off_x = 0
off_y = -10
# ???????????(??? 2 ???)
space = 2
x = self.x + off_x - space / 2
y = self.y + off_y - space / 2
w = self.contents.text_size(name_text).width + 8 + space
h = 26 + space
@name_window_frame = Window_Frame.new(x, y, w, h)
@name_window_frame.z = self.z + 1
# ??????????????????
x = self.x + off_x + 4
y = self.y + off_y
@name_window_text = Air_Text.new(x, y, name_text)
@name_window_text.z = self.z + 2
end
end
# ????????
reset_window
# ??????
if $game_temp.choice_max > 0
@item_max = $game_temp.choice_max
self.active = true
self.index = 0
end
# ???????
if $game_temp.num_input_variable_id > 0
digits_max = $game_temp.num_input_digits_max
number = $game_variables[$game_temp.num_input_variable_id]
@input_number_window = Window_InputNumber.new(digits_max)
@input_number_window.number = number
@input_number_window.x = self.x + 8
@input_number_window.y = self.y + $game_temp.num_input_start * 32
end
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
def update
super
# ?????????
if @fade_in
self.contents_opacity += 24
if @input_number_window != nil
@input_number_window.contents_opacity += 24
end
if self.contents_opacity == 255
@fade_in = false
end
return
end
@now_text = nil if @now_text == "" # ??
# ???????????·???
if @now_text != nil and @mid_stop == false
if @write_wait > 0
@write_wait -= 1
return
end
text_not_skip = DEFAULT_TYPING_ENABLE
while true
# ?? x y ????
@max_x = @x if @max_x < @x
@max_y = @y if @max_y < @y
# c ? 1 ????? (????????????????)
if (c = @now_text.slice!(/./m)) != nil
# \\ ???
if c == "\000"
# ????????
c = "\\"
end
# \C[n] ???
if c == "\001"
@now_text.sub!(/\[([0123456789ABCDEF#]+)\]/, "")
temp_color = $1
color = temp_color.to_i
leading_x = temp_color.to_s.slice!(/./m)
if leading_x == "#"
self.contents.font.color = hex_color(temp_color)
next
end
if color >= 0 and color <= 7
self.contents.font.color = text_color(color)
end
next
end
# \G ???
if c == "\002"
# ????????????
if @gold_window == nil and @popchar <= 0
@gold_window = Window_Gold.new
@gold_window.x = 560 - @gold_window.width
if $game_temp.in_battle
@gold_window.y = 192
else
@gold_window.y = self.y >= 128 ? 32 : 384
end
@gold_window.opacity = self.opacity
@gold_window.back_opacity = self.back_opacity
end
# ?????
c = ""
end
# \S[n] ???
if c == "\003"
# ??????
@now_text.sub!(/\[([0-9]+)\]/, "")
speed = $1.to_i
if speed >= 0 and speed <= 19
@write_speed = speed
end
# ?????
c = ""
end
# \A[soundname] ???
if c == "\004"
# ????????????????
@now_text.sub!(/\[(.*?)\]/, "")
buftxt = $1.dup.to_s
# ????????"/"?·???
if buftxt.match(/\//) == nil and buftxt != "" then
# ????"Audio/SE/"?????
$soundname_on_speak = "Audio/SE/" + buftxt
else
# ·?????????
$soundname_on_speak = buftxt.dup
end
# ?????
c = ""
elsif c == "\004"
# ?????
c = ""
end
# \. ???
if c == "\005"
@write_wait += 5
c = ""
end
# \| ???
if c == "\006"
@write_wait += 20
c = ""
end
# \> ???
if c == "\016"
text_not_skip = false
c = ""
end
# \<???
if c == "\017"
text_not_skip = true
c = ""
end
# \!???
if c == "\020"
@mid_stop = true
c = ""
end
# \~???
if c == "\021"
terminate_message
return
end
# \I???(????)
if c == "\023"
# ??@x???????????
@indent = @x
c = ""
end
# \O???(????)
if c == "\024"
@now_text.sub!(/\[([0-9]+)\]/, "")
@opacity = $1.to_i
color = self.contents.font.color
self.contents.font.name = $fontface
self.contents.font.color = Color.new(color.red, color.green, color.blue, color.alpha * @opacity / 255)
c = ""
end
# \H???(????)
if c == "\025"
@now_text.sub!(/\[([0-9]+)\]/, "")
self.contents.font.size = [[$1.to_i, 6].max, 32].min
c = ""
end
# \B???(????)
if c == "\026"
@now_text.sub!(/\[([0-9]+)\]/, "")
@x += $1.to_i
c = ""
end
#NEW
#Dubealex Font Change Command
if c == "\050"
@now_text.sub!(/\[(.*?)\]/, "")
buftxt = $1.dup.to_s
if buftxt.match(/\//) == nil and buftxt != "" then
self.contents.font.name = buftxt
end
c = ""
end
#end of font change command
# \R???(????)
if c == "\027"
@now_text.sub!(/\[(.*?)\]/, "")
# ?????
@x += ruby_draw_text(self.contents, @x, @y * line_height + (line_height - self.contents.font.size), $1, @opacity)
# ?????SE???
if $soundname_on_speak != ""
Audio.se_play($soundname_on_speak)
end
c = ""
end
# ???????????????(????)
if c == "\030"
# ????????????
@now_text.sub!(/\[(.*?)\]/, "")
# ???????
self.contents.blt(@x , @y * line_height + 8, RPG::Cache.icon($1), Rect.new(0, 0, 24, 24))
# ?????SE???
if $soundname_on_speak != ""
Audio.se_play($soundname_on_speak)
end
@x += 24
# ?????
c = ""
end
# ???????
if c == "\n"
# y ? 1 ???
@lines += 1
@y += 1
@x = 0 + @indent + @face_indent
# ???????????
if @lines >= $game_temp.choice_start
@x = 8 + @indent + @face_indent
# ???????
@cursor_width = @max_choice_x
end
# ?????
c = ""
end
# ???????
if c == "\022"
# []?????
@now_text.sub!(/\[([0-9]+)\]/, "")
# ?????
@x += gaiji_draw(4 + @x, @y * line_height + (line_height - self.contents.font.size), $1.to_i)
# ?????
c = ""
end
if c != ""
# ?????
self.contents.draw_text(0+@x, 32 * @y, 40, 32, c)
@x += self.contents.text_size(c).width
# ?????SE???
if $soundname_on_speak != "" then
Audio.se_play($soundname_on_speak)
end
end
# B??????????
# SKIP
# This allow you to SKIP the letter by letter using a button
# At your own choice
# Here's how to customize it:
# Replace the letter in the end of the line "if Input.trigger?(Input::C)"
# That is on line #512
# By the letter of your choice:
#
# B = Escape, 0 (On The NumPad), X
# C = Enter, Space Bar and C
# A = Shift, Z
if Input.press?(Input::C)
text_not_skip = false
end
else
text_not_skip = true
break
end
# ????
if text_not_skip
break
end
end
@write_wait += @write_speed
return
end
# ????????
if @input_number_window != nil
@input_number_window.update
# ??
if Input.trigger?(Input::C)
$game_system.se_play($data_system.decision_se)
$game_variables[$game_temp.num_input_variable_id] =
@input_number_window.number
$game_map.need_refresh = true
# ????????????
@input_number_window.dispose
@input_number_window = nil
terminate_message
end
return
end
# ???????????
if @contents_showing
# ?????????????????????
if $game_temp.choice_max == 0
self.pause = true
end
if Input.trigger?(Input::B)
if $game_temp.choice_max > 0 and $game_temp.choice_cancel_type > 0
$game_system.se_play($data_system.cancel_se)
$game_temp.choice_proc.call($game_temp.choice_cancel_type - 1)
terminate_message
end
end
if Input.trigger?(Input::C)
if $game_temp.choice_max > 0
$game_system.se_play($data_system.decision_se)
$game_temp.choice_proc.call(self.index)
end
if @mid_stop
@mid_stop = false
return
else
terminate_message
end
end
return
end
# ??????????????????????????·???
if @fade_out == false and $game_temp.message_text != nil
@contents_showing = true
$game_temp.message_window_showing = true
refresh
Graphics.frame_reset
self.visible = true
self.contents_opacity = 0
if @input_number_window != nil
@input_number_window.contents_opacity = 0
end
@fade_in = true
return
end
# ????????????????????????????
if self.visible
@fade_out = true
self.opacity -= 48
if self.opacity == 0
self.visible = false
@fade_out = false
$game_temp.message_window_showing = false
end
return
end
end
#--------------------------------------------------------------------------
# ? ?????????
# parameter : ?????
#--------------------------------------------------------------------------
def get_character(parameter)
# ????????
case parameter
when 0 # ?????
return $game_player
else # ???????
events = $game_map.events
return events == nil ? nil : events[parameter]
end
end
#--------------------------------------------------------------------------
# ? ????????????????
#--------------------------------------------------------------------------
def reset_window
# ??
if @popchar >= 0
events = $game_map.events
if events != nil
character = get_character(@popchar)
x = [[character.screen_x - 0 - self.width / 2, 4].max, 636 - self.width].min
y = [[character.screen_y - 48 - self.height, 4].max, 476 - self.height].min
self.x = x
self.y = y
end
elsif @popchar == -1
self.x = -4
self.y = -4
self.width = 648
self.height = 488
else
if $game_temp.in_battle
self.y = 16
else
case $game_system.message_position
when 0 # ?
self.y = 16
when 1 # ?
self.y = 160
when 2 # ?
self.y = 304
end
self.x = 80
if @face_file == nil
self.width = 480
else
self.width = 600
self.x -= 60
end
self.height = 160
end
end
self.contents = Bitmap.new(self.width - 32, self.height - 32)
self.contents.font.color = normal_color
self.contents.font.name = $fontface
if @face_file != nil
self.contents.blt(16, 16, RPG::Cache.picture(@face_file), Rect.new(0, 0, 96, 96))
end
if @popchar == -1
self.opacity = 255
self.back_opacity = 0
elsif $game_system.message_frame == 0
self.opacity = 255
self.back_opacity = 160
else
self.opacity = 0
self.back_opacity = 160
end
end
#--------------------------------------------------------------------------
# ? ????
#--------------------------------------------------------------------------
# x :x??
# y :y??
# num :????
# ???:???(@x???)
#--------------------------------------------------------------------------
def gaiji_draw(x, y, num)
# ???????????????????
if @gaiji_cache == nil
return 0
else
# ????????????????????????????
if @gaiji_cache.width < num * 24
return 0
end
# ????????
if self.contents.font.size >= 20 and self.contents.font.size <= 24
size = 24
else
size = self.contents.font.size * 100 * 24 / 2200
end
# ??????stretch_blt???
self.contents.stretch_blt(Rect.new(x, y, size, size), @gaiji_cache, Rect.new(num * 24, 0, 24, 24))
# ?????SE???
if $soundname_on_speak != "" then
Audio.se_play($soundname_on_speak)
end
# ????????
return size
end
end
#--------------------------------------------------------------------------
# ? line_height
#--------------------------------------------------------------------------
# ???:????(@y???)??????
#--------------------------------------------------------------------------
def line_height
# ?????????????????????32??????
return 32
# ????????
if self.contents.font.size >= 20 and self.contents.font.size <= 24
return 32
else
return self.contents.font.size * 15 / 10
end
end
#--------------------------------------------------------------------------
# ? ??????
#--------------------------------------------------------------------------
# target :?????Bitmap???????
# x :x??
# y :y??
# str :????????,?????????
# ,????2???·???????????????
# opacity:???(0~255)
# ??? :???(@x???)?
#--------------------------------------------------------------------------
def ruby_draw_text(target, x, y, str,opacity)
# ??????????????????
sizeback = target.font.size
# ????????
target.font.size * 3 / 2 > 32 ? rubysize = 32 - target.font.size : rubysize = target.font.size / 2
rubysize = [rubysize, 6].max
# opacity????????????????????
opacity = [[opacity, 0].max, 255].min
# str?split?????split_s???
split_s = str.split(/,/)
# split_s?nil????""?????(?????)
split_s[0] == nil ? split_s[0] = "" : nil
split_s[1] == nil ? split_s[1] = "" : nil
# height?width???
height = sizeback + rubysize
width = target.text_size(split_s[0]).width
# ?????????(?????????????????·??)
target.font.size = rubysize
ruby_width = target.text_size(split_s[1]).width
target.font.size = sizeback
buf_width = [target.text_size(split_s[0]).width, ruby_width].max
# ????????????????1/2????????(????)
width - ruby_width != 0 ? sub_x = (width - ruby_width) / 2 : sub_x = 0
# opacity?255(????)????????
if opacity == 255
# ?????
target.font.size = rubysize
target.draw_text(x + sub_x, y - target.font.size, target.text_size(split_s[1]).width, target.font.size, split_s[1])
target.font.size = sizeback
# ?????
target.draw_text(x, y, width, target.font.size, split_s[0])
return width
else
# ???????height?width???????????????
# ???????????
if @opacity_text_buf.width < buf_width or @opacity_text_buf.height < height
@opacity_text_buf.dispose
@opacity_text_buf = Bitmap.new(buf_width, height)
# ????????????????
else
@opacity_text_buf.clear
end
# ???????????
# ?????
@opacity_text_buf.font.size = rubysize
@opacity_text_buf.draw_text(0 , 0, buf_width, rubysize, split_s[1], 1)
@opacity_text_buf.font.size = sizeback
# ?????
@opacity_text_buf.draw_text(0 , rubysize, buf_width, sizeback, split_s[0], 1)
# ???????????????
if sub_x >= 0
target.blt(x, y - rubysize, @opacity_text_buf, Rect.new(0, 0, buf_width, height), opacity)
# ???????????????
else
target.blt(x + sub_x, y - rubysize, @opacity_text_buf, Rect.new(0, 0, buf_width, height), opacity)
end
# ????????
return width
end
end
#--------------------------------------------------------------------------
# ? \V??
#--------------------------------------------------------------------------
# option :??????????????????index???????????
# index :??????
# ??? :????(??????????????)
#--------------------------------------------------------------------------
def convart_value(option, index)
# option?nil????""???(?????)
option == nil ? option = "" : nil
# option?downcase?????
option.downcase!
# \030???????????????\030[?????????]????
case option
when "i"
unless $data_items[index].name == nil
r = sprintf("\030[%s]%s", $data_items[index].icon_name, $data_items[index].name)
end
when "w"
unless $data_weapons[index].name == nil
r = sprintf("\030[%s]%s", $data_weapons[index].icon_name, $data_weapons[index].name)
end
when "a"
unless $data_armors[index].name == nil
r = sprintf("\030[%s]%s", $data_armors[index].icon_name, $data_armors[index].name)
end
when "s"
unless $data_skills[index].name == nil
r = sprintf("\030[%s]%s", $data_skills[index].icon_name, $data_skills[index].name)
end
else
r = $game_variables[index]
end
r == nil ? r = "" : nil
return r
end
#--------------------------------------------------------------------------
# ? ??
#--------------------------------------------------------------------------
def dispose
terminate_message
# ?????????
if @gaiji_cache != nil
unless @gaiji_cache.disposed?
@gaiji_cache.dispose
end
end
# ?????????????
unless @opacity_text_buf.disposed?
@opacity_text_buf.dispose
end
$game_temp.message_window_showing = false
if @input_number_window != nil
@input_number_window.dispose
end
super
end
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def update_cursor_rect
if @index >= 0
n = $game_temp.choice_start + @index
self.cursor_rect.set(8 + @indent + @face_indent, n * 32, @cursor_width, 32)
else
self.cursor_rect.empty
end
end
end
#==============================================================================
# ¦ Window_Frame (??????????????)
#==============================================================================
class Window_Frame < Window_Base
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def initialize(x, y, width, height)
super(x, y, width, height)
self.contents = nil
#self.back_opacity = 240
end
#--------------------------------------------------------------------------
# ? ??
#--------------------------------------------------------------------------
def dispose
super
end
end
#==============================================================================
# ¦ Air_Text (???????????? = ??????????????????)
#==============================================================================
class Air_Text < Window_Base
#--------------------------------------------------------------------------
# ? ?????????
#--------------------------------------------------------------------------
def initialize(x, y, designate_text)
super(x-16, y-16, 32 + designate_text.size * 12, 56)
self.opacity = 0
self.back_opacity = 0
self.contents = Bitmap.new(self.width - 32, self.height - 32)
w = self.contents.width
h = self.contents.height
self.contents.font.name = $fontface
self.contents.font.color = normal_color
self.contents.draw_text(0, 0, w, h, designate_text)
end
#--------------------------------------------------------------------------
# ? ??
#--------------------------------------------------------------------------
def dispose
self.contents.clear
super
end
end |