1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
| ######################################
# Jeu Tic-tac-toe fait par Maxhack pour RMVX - 11 Juillet 2008
# Insérez mon pseudo dans les crédits de votre projet si vous l'utilisez.
# Merci !
# Version : 1.0
# Pour lancer le mini-jeu insérer ce script dans un évenement :
# "$scene = Tictactoe.new" sans les guillemets
#
######################################
class Tictactoe
@@turn = "x"
@@font_name = "Arial"
@@font_size = 30
def initialize(menu_index = 0)
@menu_index = menu_index
end
######################
def main
@turnWindow = Turn_Window.new(@@turn)
@turnWindow.x = 378
@turnWindow.y = 355
setSquares
setMenu
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@command_window.dispose
@turnWindow.dispose
for x in 0..8
@sqr[x].dispose
end
end
######################
def update
@command_window.update
@turnWindow.update(@@turn)
for x in 0..8
@sqr[x].update
end
if @command_window.active
update_command
return
end
end
######################
def update_command
if Input.trigger?(Input::B)
$scene = Scene_Map.new
return
end
if Input.trigger?(Input::C)
case @command_window.index
when 0..8
doAction(@command_window.index)
when 9
$scene = Tictactoe.new
when 10
$scene = Scene_Map.new
end
return
end
end
######################
def setMenu
s1 = "Haut gauche"
s2 = "Haut milieu"
s3 = "Haut droit"
s4 = "Centre gauche"
s5 = "Centre milieu"
s6 = "Centre droit"
s7 = "Bas gauche"
s8 = "Bas milieu"
s9 = "Bas droit"
s10 = "Redémarrer"
s11 = "Quitter"
@command_window = Window_Command.new(175, [s1, s2, s3, s4, s5, s6,s7,s8,s9,s10,s11])
@command_window.index = @menu_index
@command_window.x = 368
end
######################
def setSquares
@sqr = []
for x in 0..2
@sqr[x] = Square.new(@@font_name,@@font_size)
@sqr[x].x = (x+0.3)*100
@sqr[x].y = 50
end
for x in 3..5
@sqr[x] = Square.new(@@font_name,@@font_size)
@sqr[x].x = (x-2.7)*100
@sqr[x].y = 150
end
for x in 6..8
@sqr[x] = Square.new(@@font_name,@@font_size)
@sqr[x].x = (x-5.7)*100
@sqr[x].y = 250
end
end
######################
def doAction(squareId)
if (@sqr[squareId].getOwner == "none")
@sqr[squareId].setOwner(@@turn)
verifyScore
else
end
end
######################
def verifyScore
gameIsFinish = false
#check all --
for x in 0..2
if (@sqr[x*3].getOwner == @@turn && @sqr[x*3+1].getOwner == @@turn && @sqr[x*3+2].getOwner == @@turn)
print "Les "+@@turn+" a gagné !"
gameIsFinish = true
end
end
#check all |
for x in 0..2
if (@sqr[x].getOwner == @@turn && @sqr[x+3].getOwner == @@turn && @sqr[x+6].getOwner == @@turn)
print "Les "+@@turn+" a gagné !"
gameIsFinish = true
end
end
#check \
if (@sqr[0].getOwner == @@turn && @sqr[4].getOwner == @@turn && @sqr[8].getOwner == @@turn)
print "Les "+@@turn+" a gagné !"
gameIsFinish = true
end
#check /
if (@sqr[2].getOwner == @@turn && @sqr[4].getOwner == @@turn && @sqr[6].getOwner == @@turn)
print "Les "+@@turn+" a gagné !"
gameIsFinish = true
end
if noMoreSpace && !gameIsFinish
print "Match nul!"
$scene = Scene_Restart.new
end
if gameIsFinish
$scene = Scene_Restart.new
elsif (@@turn == "x")
@@turn = "o"
else @@turn = "x"
end
end
######################
def noMoreSpace
for x in 0..8
if (@sqr[x].getOwner == "none")
return false
end
end
return true
end
######################
end
#----------------------------------------------------------------------
#Squares
#----------------------------------------------------------------------
class Square < Window_Base
def initialize(fontName,fontSize)
@owner = "none"
super(0, 0, 100,100)
self.contents = Bitmap.new(width-32, height-32)
self.contents.font.name = fontName
self.contents.font.size = fontSize
refresh
end
def refresh
self.contents.clear
if (@owner == "x")
self.contents.font.color = text_color(2)
self.contents.draw_text(22, 15, 100, 32, "X")
elsif (@owner == "o")
self.contents.font.color = text_color(1)
self.contents.draw_text(22, 15, 100, 32, "O")
end
end
def update
refresh
end
#############
def setOwner(newOwner)
@owner = newOwner
end
#############
def getOwner
return @owner
end
#############
end
#----------------------------------------------------------------------
#Turn Window
#----------------------------------------------------------------------
class Turn_Window < Window_Base
def initialize(turn)
super(0, 0, 165,60)
self.contents = Bitmap.new(width-32, height-32)
self.contents.font.name = "Arial"
self.contents.font.size = 30
refresh(turn)
end
def refresh(turn)
self.contents.clear
if (turn == "x")
self.contents.font.color = text_color(2)
self.contents.draw_text(0,0,100,32,"Tour de : X")
elsif
self.contents.font.color = text_color(1)
self.contents.draw_text(0,0,100,32,"Tour de : O")
end
end
def update(turn)
refresh(turn)
end
end
#----------------------------------------------------------------------
#scene restart
#----------------------------------------------------------------------
class Scene_Restart
@@font_name = "Arial"
@@font_size = 40
def initialize(menu_index = 0)
@menu_index = menu_index
end
######################
def main
setMenu
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@command_window.dispose
end
######################
def update
@command_window.update
if @command_window.active
update_command
return
end
end
######################
def update_command
if Input.trigger?(Input::C)
case @command_window.index
when 0
$game_system.se_play($data_system.decision_se)
$scene = Tictactoe.new
when 1
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
end
return
end
end
######################
def setMenu
s1 = "Nouvelle partie"
s2 = "Quitter"
@command_window = Window_Command.new(180, [s1, s2])
@command_window.index = @menu_index
@command_window.x = 360
@command_window.y = 330
end
end |