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| # Zeus Video Player v3.0.0 for XP, VX and VXace by Zeus81
# Free for commercial use
# Licence MIT
# Contact : zeusex81@gmail.com
#
#Aliased methods :
# Graphics::update
#
# How to Use :
# Video.play( filename, cancellable, stretch )
# - filename = path of the video file, extension may be omitted on vxace
# but is needed otherwise for unicode support.
# - cancellable = false if you don't want to allow the player to stop the video.
# :Pause if you want to pause by pressing Enter or Escape.
# :Stop if you want to stop by pressing Enter or Escape.
# :Menu if you want to pause and open menu which let you choose Resume or Stop.
# This option can be omitted and default value is :Menu
# - stretch = :FitIn if you want the video to be stretched to fit the max screen
# surface possible keeping ratio.
# :FitOut if you want the video to truncate in order to fill the entire
# screen but still keeping ratio.
# :Fill if you want the video to fill the entire screen without keeping ratio.
# :Center if you want the video to center without ever resizing.
# This option can be omitted and default value is :FitIn
# ex : Video.play( "Movies/my video.avi", :Menu, :FitIn )
# or Video.play( "Movies/my video.avi" )
#
# Codec choice :
# I haven't tested all of them but I guess wmv9 (standard) would be a good choice.
# You can find a list of codecs installed by default on windows here :
# https://support.microsoft.com/kb/899113
#
# Customizing :
# You can choose the background image of the player with Video.back_picture = filename,
# the cancellable :Pause image with Video.pause_picture = filename,
# and the :Menu images with Video.resume_picture = filename and Video.stop_picture = filename
# - filename = path of the image which must be in the Pictures folder, extension may be omitted.
# ex : Video.back_picture = "my video background"
#
# Known bugs :
# - With some video codecs stretching video doesn't work.
# - Fullscreen mode is the source of various bugs.
# You can choose to disable it bellow by settings the NoFullscreen variable to true.
# The game will automatically quit fullscreen and block it until video has finished playing.
#
# OldAviMode :
# Just bellow you can enable this mode by setting the variable to true.
# Advantages :
# - More stable, no known bugs.
# - You can use Video.play_to_bitmap
# Drawbacks :
# - It can only play avi files.
# - You must use vfw codecs for video, and windows defaults vfw codecs are very limited.
# Exhaustive list : MS RLE, MS Video 1, Cinepak, i420, iyuv. And they all sucks.
# Any other codec will require to be installed on user side to ensure that it's supported.
# But if it's not a problem then you can find very nice vfw codecs on the internet, eg x264vfw.
# - You must use acm codecs for audio.
# Windows defaults : mp3, pcm.
# You can also find better codecs like aac acm.
module Video
OldAviMode = false
NoFullscreen = false
CancelKeys = [Input::B, Input::C]
end
$imported ||= {}
$imported[:Zeus_Video_Player] = __FILE__
def xp?() false end; alias vx? xp?; alias vxace? xp?
RUBY_VERSION == '1.8.1' ? defined?(Hangup) ?
def xp?() true end : def vx?() true end : def vxace?() true end
$imported[:Zeus_Frame_Dropped] ||= __FILE__
if $imported[:Zeus_Frame_Dropped] == __FILE__
module Graphics #2.0.0
unless @frame_time
@frame_time, @frame_dropped = Time.now, false
end
class << self
attr_accessor :frame_time, :frame_dropped
alias zeus_frame_dropped_update update unless method_defined?(:zeus_frame_dropped_update)
def update
@frame_time = Time.now
zeus_frame_dropped_update
@frame_dropped = Time.now - @frame_time < 0.005
nil
end
end
end
end
class << Graphics
def width() 640 end unless method_defined?(:width)
def height() 480 end unless method_defined?(:height)
def hwnd() @hwnd ||= Zeus::DLL.User32.FindWindow('RGSS Player', nil) end
alias zeus_video_update update unless method_defined?(:zeus_video_update)
def update
zeus_video_update
Video.update
end
end
Cache = RPG::Cache if xp?
class Object
alias msgbox print
alias msgbox_p p
def instance_variable_defined?(var) instance_variables.include?(var) end
end unless vxace?
class String
alias getbyte []
alias setbyte []=
alias bytesize size
def start_with?(*args)
args.any? {|str| str.is_a?(String) and index(str) == 0}
end
def end_with?(*args)
args.any? {|str| str.is_a?(String) and rindex(str) == size-str.size}
end
end unless vxace?
class Bitmap
def last_row_address
Zeus::DLL.Kernel32.RtlMoveMemory(buf=[0].pack('L'), __id__*2+16, 4)
Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+8 , 4)
Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+16, 4)
buf.unpack('L')[0]
end
end
module Sound
def self.play_ok() $game_system.se_play($data_system.decision_se) end
def self.play_cancel() $game_system.se_play($data_system.cancel_se) end
def self.play_cursor() $game_system.se_play($data_system.cursor_se) end
def self.play_buzzer() $game_system.se_play($data_system.buzzer_se) end
end if xp?
module Zeus
class DLL #2.0.0
def initialize(dll)
@dll = dll.to_s.dup
end
def [](api_name, var_name=api_name)
var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
if instance_variable_defined?(var_name)
then instance_variable_get(var_name)
else create_api!(api_name, var_name)
end
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def create_api!(api_name, var_name=api_name)
var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
function, types = *api_name.split('§', 2)
api = Win32API.new(@dll, function, types, 'i') rescue
api = Win32API.new("System/#@dll", function, types, 'i') rescue
api = nil
instance_variable_set(var_name, api)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def create_method!(method, args, api_name=nil)
var_name, args_names, args_convert = method.to_s[/\w+/], '', ''
var_name << '§' unless args.empty?
args.each_with_index do |arg,id|
args_names << "#{', ' if id > 0}arg#{id}"
case arg
when Float; args_convert << "arg#{id} = [arg#{id}].pack('f').unpack('L')[0]\n"
when TrueClass, FalseClass; args_convert << "arg#{id} = arg#{id} ? 1 : 0\n"
end
case arg
when Numeric, TrueClass, FalseClass; var_name << 'i'
when String , NilClass ; var_name << 'p'
else var_name << (arg.respond_to?(:to_int) ? 'i' : 'p')
end
end
instance_eval("
def #{method}(#{args_names})
#{args_convert}
@#{var_name}.call(#{args_names})#{' != 0' if method.to_s.end_with?('?')}
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end")
create_api!(api_name || var_name, var_name)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def method_missing(method, *args)
create_method!(method, args)
send(method, *args)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.create_dll!(dll_name, var_name=dll_name)
var_name = var_name.to_s[1..-1] if var_name.to_s.start_with?('@')
instance_eval("class << self; attr_reader :#{var_name} end")
instance_variable_set("@#{var_name}", new(dll_name))
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.method_missing(method, *args)
create_dll!(method)
send(method, *args)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
end
module Encode #1.6.0
CodePages = {
'ANSI'=>0, 'OEM'=>1, 'MAC'=>2, 'THREAD_ANSI'=>3, 'SYMBOL'=>42,
'WINDOWS874'=>874, 'SHIFT_JIS'=>932, 'BIG5'=>950, 'WINDOWS1250'=>1250,
'WINDOWS1251'=>1251, 'WINDOWS1252'=>1252, 'WINDOWS1253'=>1253,
'WINDOWS1254'=>1254, 'WINDOWS1255'=>1255, 'WINDOWS1256'=>1256,
'WINDOWS1257'=>1257, 'WINDOWS1258'=>1258, 'US_ASCII'=>20127,
'ISO8859_1'=>28591, 'ISO8859_2'=>28592, 'ISO8859_3'=>28593,
'ISO8859_4'=>28594, 'ISO8859_5'=>28595, 'ISO8859_6'=>28596,
'ISO8859_7'=>28597, 'ISO8859_8'=>28598, 'ISO8859_9'=>28599,
'ISO8859_13'=>28603, 'ISO8859_15'=>28605, 'ISO8859_8I'=>38598,
'ISO2022_JP'=>50220, 'ISO2022_KR'=>50225, 'ISO2022_CN'=>50227,
'EUC_JP'=>51932, 'EUC_CN'=>51936, 'EUC_KR'=>51949, 'GB2312'=>52936,
'UTF7'=>65000, 'UTF8'=>65001, 'UTF16'=>-1
}
def self.encode(str, from, to, dchar=nil, dflag=nil)
from, to = CodePages[from.upcase], CodePages[to.upcase]
if from != -1
l = DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, nil, 0)
utf16 = [].pack("x#{l*2}")
DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, utf16, l)
else utf16 = str
end
if to != -1
l = DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, nil, 0, dchar, dflag)
str = [].pack("x#{l}")
DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, str, l, dchar, dflag)
else str = utf16
end
case to
when 20127; str.force_encoding('US-ASCII')
when 65001; str.force_encoding('UTF-8')
when -1; str.force_encoding('UTF-16LE')
end if vxace?
str
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.encode!(str, from, to, dchar=nil, dflag=nil)
str.replace(encode(str, from, to, dchar, dflag))
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.method_missing(method, str, *options)
method = method.to_s.upcase
ex_mark = method.slice!('!')
from, to = *method.split('_TO_', 2)
send("encode#{ex_mark}", str, from, to, *options)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
end
module OS #1.1.0
def self.version
ver = DLL.Kernel32.GetVersion
(ver&0xFF)*10 + (ver>>8&0xFF)
end
def self.windows2000_or_greater?() version >= 5_0 end
def self.windowsXP_or_greater?() version >= 5_1 end
def self.windowsXP_64_or_greater?() version >= 5_2 end
def self.windowsVista_or_greater?() version >= 6_0 end
def self.windows7_or_greater?() version >= 6_1 end
def self.windows8_or_greater?() version >= 6_2 end
def self.windows8_1_or_greater?() version >= 6_3 end
def self.windows10_or_greater?() version >= 10_0 end
def self.windows2000?() version == 5_0 end
def self.windowsXP?() version == 5_1 end
def self.windowsXP_64?() version == 5_2 end
def self.windowsVista?() version == 6_0 end
def self.windows7?() version == 6_1 end
def self.windows8?() version == 6_2 end
def self.windows8_1?() version == 6_3 end
def self.windows10?() version == 10_0 end
def self.wow64?
process = DLL.Kernel32.GetCurrentProcess || -1
DLL.Kernel32.IsWow64Process(process, bool=[].pack('x4'))
bool.unpack('L')[0] == 1
end
def self.dwm_composition_enabled?
DLL.Dwmapi.DwmIsCompositionEnabled(bool=[].pack('x4'))
bool.unpack('L')[0] == 1
end
def self.dwm_enable_composition(bool)
DLL.Dwmapi.DwmEnableComposition(bool)
end
def self.documents_path
DLL.Shell32.SHGetFolderPathW(0, 5, 0, 0, path=[].pack('x520'))#CSIDL_MYDOCUMENTS, SHGFP_TYPE_CURRENT
path = Encode.utf16_to_utf8(path)
path[0, path.index("\0")]
end
def self.create_directory(path)
DLL.Kernel32.CreateDirectoryW(Zeus::Encode.utf8_to_utf16("#{path}\0"), nil)
end
end
end
module Video
unless @buffer
@buffer, @back_picture, @pause_picture, @resume_picture, @stop_picture, @no_fullscreen =
[].pack('x1024'), '', '', '', '', false
end
class << self
attr_accessor :back_picture, :pause_picture, :resume_picture, :stop_picture, :no_fullscreen
def play(filename, cancellable=:Menu, stretch=:FitIn)
init_data_system if cancellable and cancellable != :Stop
quit_fullscreen if @no_fullscreen = NoFullscreen
if $imported[:Zeus_Fullscreen]
Fullscreen.video = true
Fullscreen.update_window(Fullscreen.mode != 0)
end
create_back_sprite
close
wait while cancel_trigger? if cancellable
open(filename, 0, false) and playback(filename, cancellable, stretch)
wait while cancel_trigger? if cancellable
ensure
@no_fullscreen = false
if $imported[:Zeus_Fullscreen]
Fullscreen.video = false
Fullscreen.update_window(Fullscreen.mode != 0)
end
close
dispose_back_sprite
end
def play_to_bitmap(filename, bitmap, repeat=true)
return unless OldAviMode and Zeus::OS.windowsVista_or_greater?
close
@hwnd = Zeus::DLL.User32.CreateWindowEx(0x08000000 | 0x00000080,#WS_EX_NOACTIVATE | WS_EX_TOOLWINDOW
'Static', nil, 0x10000000 | 0x80000000 | 0x0000000D,#WS_VISIBLE | WS_POPUP | SS_OWNERDRAW
0, 0, 0, 0, 0, 0, 0, nil)
return close unless open(filename, 0, repeat)
mci_silent("where ZeusVideoPlayer source")
_, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
@bitmap = bitmap
exstyle = Zeus::DLL.User32.GetWindowLong(@hwnd, -20)#GWL_EXSTYLE
Zeus::DLL.User32.SetWindowLong(@hwnd, -20, exstyle | 0x00080000)#WS_EX_LAYERED
Zeus::DLL.User32.SetLayeredWindowAttributes(@hwnd, 0, 0, 2)#LWA_ALPHA
Zeus::DLL.User32.SetWindowPos(@hwnd, 1,#HWND_BOTTOM
0, 0, w, h, 2 | 16)#SWP_NOMOVE | SWP_NOACTIVATE
Zeus::DLL.User32.SetActiveWindow(Graphics.hwnd)
hdc = Zeus::DLL.User32.GetDC(@hwnd)
@hdc = Zeus::DLL.Gdi32.CreateCompatibleDC(hdc)
@hbm = Zeus::DLL.Gdi32.CreateCompatibleBitmap(hdc, @bitmap.width, @bitmap.height)
Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
update
end
def update
close if @bitmap and (@bitmap.disposed? or stopped?)
return if !@bitmap or Graphics.frame_dropped
info = [40,@bitmap.width,@bitmap.height,1,32].pack('Ll2S2x24')
hdc = Zeus::DLL.User32.GetDC(@hwnd)
obj = Zeus::DLL.Gdi32.SelectObject(@hdc, @hbm)
Zeus::DLL.User32.GetClientRect(@hwnd, @buffer)
w, h = *@buffer.unpack('x8L2')
Zeus::DLL.Gdi32.BitBlt(@hdc, 0, 0, w, h, hdc, 0, 0, 0x00CC0020)#SRCCOPY
Zeus::DLL.Gdi32.GetDIBits(@hdc, @hbm, 0, @bitmap.height, @bitmap.last_row_address, info, 0)#DIB_RGB_COLORS
Zeus::DLL.Gdi32.SelectObject(@hdc, obj)
Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
@bitmap.fill_rect(0, 0, 0, 0, Color.new(0,0,0,0)) # set updated flag
nil
end
def stop() mci_silent("stop ZeusVideoPlayer") end
def pause() mci_silent("pause ZeusVideoPlayer") end
def resume() mci_silent("resume ZeusVideoPlayer") end
def mode() mci_silent("status ZeusVideoPlayer mode") and mci_result end
def length() mci_silent("status ZeusVideoPlayer length") and mci_result.to_i end
def position() mci_silent("status ZeusVideoPlayer position") and mci_result.to_i end
def playing?() mode == 'playing' end
def paused?() mode == 'paused' end
def stopped?() mode == 'stopped' end
def wait(frame=1)
frame.times do
Graphics.update
Graphics.frame_count -= 1
Input.update
end
nil
end
def init_data_system
if xp?
$data_system ||= load_data("Data/System.rxdata")
$game_system ||= Game_System.new
elsif vx?
$data_system ||= load_data("Data/System.rvdata")
else
$data_system ||= load_data("Data/System.rvdata2")
end
nil
end
def rgss_fullscreen?
exstyle = Zeus::DLL.User32.GetWindowLong(Graphics.hwnd, -20)#GWL_EXSTYLE
exstyle & 0x00000008 != 0#WS_EX_TOPMOST
end
def quit_fullscreen
if rgss_fullscreen?
inputs = [1,18,0, 1,13,0, 1,13,2, 1,18,2].pack('LSx2Lx16'*4)
Zeus::DLL.User32.SendInput(4, inputs, 28)
wait(10)
end
end
def create_back_sprite
@back_sprite = Sprite.new
@back_sprite.z = 0xFFFF
if @back_picture.empty?
@back_sprite.bitmap = Bitmap.new(1, 1)
@back_sprite.bitmap.set_pixel(0, 0, Color.new(0,0,0))
else
@back_sprite.bitmap = Cache.picture(@back_picture)
end
@back_sprite.zoom_x = Graphics.width / @back_sprite.bitmap.width.to_f
@back_sprite.zoom_y = Graphics.height / @back_sprite.bitmap.height.to_f
Graphics.transition(0)
Graphics.frame_reset
end
def dispose_back_sprite
@back_sprite.bitmap.dispose if @back_sprite and @back_sprite.bitmap
@back_sprite.dispose if @back_sprite
@back_sprite = nil
end
def mci(command)
error = mci_silent(command)
return true if error == 0
Zeus::DLL.Winmm.mciGetErrorStringW(error, @buffer, @buffer.bytesize/2)
msgbox(mci_result, "\nCommand : ", command)
return false
end
def mci_silent(command)
command = Zeus::Encode.utf8_to_utf16("#{command}\0")
Zeus::DLL.Winmm.mciSendStringW(command, @buffer, @buffer.bytesize/2, Graphics.hwnd)
end
def mci_result
str = Zeus::Encode.utf16_to_utf8(@buffer)
str[0, str.index("\0")]
end
def open(filename, pos, repeat)
filename = Dir["#{filename}.*"][0] || filename
type = OldAviMode ? 'AVIVideo' : 'MPEGVideo'
mci("open \"#{filename}\" type #{type} alias ZeusVideoPlayer") and
mci("window ZeusVideoPlayer handle #{@hwnd || Graphics.hwnd}") and
mci("play ZeusVideoPlayer from #{pos} #{'repeat' if repeat}")
end
def close
stop
if !OldAviMode and rgss_fullscreen?
mci_silent("window ZeusVideoPlayer handle 0")
mci_silent("status ZeusVideoPlayer window handle")
Zeus::DLL.User32.DestroyWindow(mci_result.to_i)
end
mci_silent("close ZeusVideoPlayer")
Zeus::DLL.User32.DestroyWindow(@hwnd) if @hwnd
Zeus::DLL.Gdi32.DeleteObject(@hbm) if @hbm
Zeus::DLL.Gdi32.DeleteDC(@hdc) if @hdc
@bitmap = @hwnd = @hbm = @hdc = nil
end
def resize(stretch)
wait
mci_silent("where ZeusVideoPlayer source")
_, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
Zeus::DLL.User32.GetClientRect(Graphics.hwnd, @buffer)
client_w, client_h = *@buffer.unpack('x8L2')
case stretch
when :Center;
when :FitIn ; w, h = client_w, client_w * h / w
h, w = client_h, client_h * w / h if h > client_h
when :FitOut; w, h = client_w, client_w * h / w
h, w = client_h, client_h * w / h if h < client_h
else w, h = client_w, client_h
end
x, y = (client_w-w)/2, (client_h-h)/2
mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h-1}")#bugfix cropped window
mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h}")
nil
end
def playback(filename, cancellable, stretch)
fullscreen, focus = rgss_fullscreen?, false
loop do
Zeus::DLL.User32.GetMessage(@buffer, 0, 0, 0)
Zeus::DLL.User32.DefWindowProc(*msg = @buffer.unpack('L4'))
if focus != (Zeus::DLL.User32.GetForegroundWindow == Graphics.hwnd)
focus = !focus
focus ? resume : pause
resize(stretch)
end
next unless focus
if !OldAviMode and fullscreen != rgss_fullscreen?
fullscreen, pos = !fullscreen, position
close
wait(10)
break unless open(filename, pos, false)
resize(stretch)
end
Input.update
if stopped? or position >= length
break
elsif cancellable and cancel_trigger?
case cancellable
when :Stop ; break
when :Pause; pause_menu
else cancel_menu
end
resize(stretch)
elsif $imported[:Zeus_Fullscreen] and
(Fullscreen.inputs.any? {|input,| input.call} or
Fullscreen.zoom.zero? != Fullscreen.maximized?)
then
resize(stretch)
end
case msg[1]
when 0x0012 #WM_QUIT
exit
when 0x0100, 0x0104 #WM_KEYDOWN, WM_SYSKEYDOWN
if msg[3][30] == 0 and (msg[1] == 0x0104 ? #trigger?
(!@no_fullscreen and msg[2] == 0x0D) : #ALT + VK_RETURN
(msg[2] == 0x70 or msg[2] == 0x7B)) #VK_F1 or VK_F12
then
pause
Zeus::DLL.User32.PostMessage(*msg)
wait(10)
resume
resize(stretch)
end
end
end
nil
end
if xp?
alias anti_hangup_playback playback
def playback(cancellable, stretch)
anti_hangup_playback(filename, cancellable, stretch)
rescue Hangup
retry
end
end
def cancel_trigger?
CancelKeys.any? {|k| Input.trigger?(k)}
end
def cancel_menu
Sound.play_ok
pause
sprite = Sprite.new
sprite.z = @back_sprite.z + 1
if @resume_picture.empty?
resume_bmp = Bitmap.new(Graphics.width, Graphics.height)
resume_bmp.font.size = 64
resume_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
resume_bmp.font.color.alpha /= 2
resume_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
else
sprite.bitmap = Cache.picture(@resume_picture)
end
if @stop_picture.empty?
stop_bmp = Bitmap.new(Graphics.width, Graphics.height)
stop_bmp.font.size = 64
stop_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
stop_bmp.font.color.alpha /= 2
stop_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
else
sprite.bitmap = Cache.picture(@stop_picture)
end
sprite.bitmap = resume_bmp
cancel = false
wait while cancel_trigger?
loop do
Graphics.update
Input.update
if [Input::DOWN, Input::LEFT, Input::RIGHT, Input::UP].any? {|k| Input.trigger?(k)}
Sound.play_cursor
cancel = !cancel
sprite.bitmap = cancel ? stop_bmp : resume_bmp
elsif Input.trigger?(Input::B)
Sound.play_cancel
cancel = false
break
elsif Input.trigger?(Input::C)
Sound.play_ok
break
end
end
resume_bmp.dispose
stop_bmp.dispose
sprite.dispose
wait while cancel_trigger?
cancel ? stop : resume
nil
end
def pause_menu
Sound.play_ok
pause
sprite = Sprite.new
sprite.z = @back_sprite.z + 1
if @pause_picture.empty?
sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
sprite.bitmap.font.size = 64
sprite.bitmap.draw_text(sprite.bitmap.rect, 'Pause', 1)
else
sprite.bitmap = Cache.picture(@pause_picture)
end
wait while cancel_trigger?
loop do
Graphics.update
Input.update
if cancel_trigger?
Sound.play_cancel
break
end
end
sprite.bitmap.dispose
sprite.dispose
wait while cancel_trigger?
resume
nil
end
end
end |