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❤ 0 Auteur : Zeus81
Logiciel : RPG Maker XP, VX et Ace
Il existe déjà plusieurs scripts pour lire des vidéo sur RMXP mais la petite particularité de celui-ci est qu'il fonctionne aussi en plein écran...
A placer au-dessus de Main.
Version 3.0 (recommandée)
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| # Zeus Video Player v3.0.0 for XP, VX and VXace by Zeus81
# Free for commercial use
# Licence MIT
# Contact : zeusex81@gmail.com
#
#Aliased methods :
# Graphics::update
#
# How to Use :
# Video.play( filename, cancellable, stretch )
# - filename = path of the video file, extension may be omitted on vxace
# but is needed otherwise for unicode support.
# - cancellable = false if you don't want to allow the player to stop the video.
# :Pause if you want to pause by pressing Enter or Escape.
# :Stop if you want to stop by pressing Enter or Escape.
# :Menu if you want to pause and open menu which let you choose Resume or Stop.
# This option can be omitted and default value is :Menu
# - stretch = :FitIn if you want the video to be stretched to fit the max screen
# surface possible keeping ratio.
# :FitOut if you want the video to truncate in order to fill the entire
# screen but still keeping ratio.
# :Fill if you want the video to fill the entire screen without keeping ratio.
# :Center if you want the video to center without ever resizing.
# This option can be omitted and default value is :FitIn
# ex : Video.play( "Movies/my video.avi", :Menu, :FitIn )
# or Video.play( "Movies/my video.avi" )
#
# Codec choice :
# I haven't tested all of them but I guess wmv9 (standard) would be a good choice.
# You can find a list of codecs installed by default on windows here :
# https://support.microsoft.com/kb/899113
#
# Customizing :
# You can choose the background image of the player with Video.back_picture = filename,
# the cancellable :Pause image with Video.pause_picture = filename,
# and the :Menu images with Video.resume_picture = filename and Video.stop_picture = filename
# - filename = path of the image which must be in the Pictures folder, extension may be omitted.
# ex : Video.back_picture = "my video background"
#
# Known bugs :
# - With some video codecs stretching video doesn't work.
# - Fullscreen mode is the source of various bugs.
# You can choose to disable it bellow by settings the NoFullscreen variable to true.
# The game will automatically quit fullscreen and block it until video has finished playing.
#
# OldAviMode :
# Just bellow you can enable this mode by setting the variable to true.
# Advantages :
# - More stable, no known bugs.
# - You can use Video.play_to_bitmap
# Drawbacks :
# - It can only play avi files.
# - You must use vfw codecs for video, and windows defaults vfw codecs are very limited.
# Exhaustive list : MS RLE, MS Video 1, Cinepak, i420, iyuv. And they all sucks.
# Any other codec will require to be installed on user side to ensure that it's supported.
# But if it's not a problem then you can find very nice vfw codecs on the internet, eg x264vfw.
# - You must use acm codecs for audio.
# Windows defaults : mp3, pcm.
# You can also find better codecs like aac acm.
module Video
OldAviMode = false
NoFullscreen = false
CancelKeys = [Input::B, Input::C]
end
$imported ||= {}
$imported[:Zeus_Video_Player] = __FILE__
def xp?() false end; alias vx? xp?; alias vxace? xp?
RUBY_VERSION == '1.8.1' ? defined?(Hangup) ?
def xp?() true end : def vx?() true end : def vxace?() true end
$imported[:Zeus_Frame_Dropped] ||= __FILE__
if $imported[:Zeus_Frame_Dropped] == __FILE__
module Graphics #2.0.0
unless @frame_time
@frame_time, @frame_dropped = Time.now, false
end
class << self
attr_accessor :frame_time, :frame_dropped
alias zeus_frame_dropped_update update unless method_defined?(:zeus_frame_dropped_update)
def update
@frame_time = Time.now
zeus_frame_dropped_update
@frame_dropped = Time.now - @frame_time < 0.005
nil
end
end
end
end
class << Graphics
def width() 640 end unless method_defined?(:width)
def height() 480 end unless method_defined?(:height)
def hwnd() @hwnd ||= Zeus::DLL.User32.FindWindow('RGSS Player', nil) end
alias zeus_video_update update unless method_defined?(:zeus_video_update)
def update
zeus_video_update
Video.update
end
end
Cache = RPG::Cache if xp?
class Object
alias msgbox print
alias msgbox_p p
def instance_variable_defined?(var) instance_variables.include?(var) end
end unless vxace?
class String
alias getbyte []
alias setbyte []=
alias bytesize size
def start_with?(*args)
args.any? {|str| str.is_a?(String) and index(str) == 0}
end
def end_with?(*args)
args.any? {|str| str.is_a?(String) and rindex(str) == size-str.size}
end
end unless vxace?
class Bitmap
def last_row_address
Zeus::DLL.Kernel32.RtlMoveMemory(buf=[0].pack('L'), __id__*2+16, 4)
Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+8 , 4)
Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+16, 4)
buf.unpack('L')[0]
end
end
module Sound
def self.play_ok() $game_system.se_play($data_system.decision_se) end
def self.play_cancel() $game_system.se_play($data_system.cancel_se) end
def self.play_cursor() $game_system.se_play($data_system.cursor_se) end
def self.play_buzzer() $game_system.se_play($data_system.buzzer_se) end
end if xp?
module Zeus
class DLL #2.0.0
def initialize(dll)
@dll = dll.to_s.dup
end
def [](api_name, var_name=api_name)
var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
if instance_variable_defined?(var_name)
then instance_variable_get(var_name)
else create_api!(api_name, var_name)
end
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def create_api!(api_name, var_name=api_name)
var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
function, types = *api_name.split('§', 2)
api = Win32API.new(@dll, function, types, 'i') rescue
api = Win32API.new("System/#@dll", function, types, 'i') rescue
api = nil
instance_variable_set(var_name, api)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def create_method!(method, args, api_name=nil)
var_name, args_names, args_convert = method.to_s[/\w+/], '', ''
var_name << '§' unless args.empty?
args.each_with_index do |arg,id|
args_names << "#{', ' if id > 0}arg#{id}"
case arg
when Float; args_convert << "arg#{id} = [arg#{id}].pack('f').unpack('L')[0]\n"
when TrueClass, FalseClass; args_convert << "arg#{id} = arg#{id} ? 1 : 0\n"
end
case arg
when Numeric, TrueClass, FalseClass; var_name << 'i'
when String , NilClass ; var_name << 'p'
else var_name << (arg.respond_to?(:to_int) ? 'i' : 'p')
end
end
instance_eval("
def #{method}(#{args_names})
#{args_convert}
@#{var_name}.call(#{args_names})#{' != 0' if method.to_s.end_with?('?')}
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end")
create_api!(api_name || var_name, var_name)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def method_missing(method, *args)
create_method!(method, args)
send(method, *args)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.create_dll!(dll_name, var_name=dll_name)
var_name = var_name.to_s[1..-1] if var_name.to_s.start_with?('@')
instance_eval("class << self; attr_reader :#{var_name} end")
instance_variable_set("@#{var_name}", new(dll_name))
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.method_missing(method, *args)
create_dll!(method)
send(method, *args)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
end
module Encode #1.6.0
CodePages = {
'ANSI'=>0, 'OEM'=>1, 'MAC'=>2, 'THREAD_ANSI'=>3, 'SYMBOL'=>42,
'WINDOWS874'=>874, 'SHIFT_JIS'=>932, 'BIG5'=>950, 'WINDOWS1250'=>1250,
'WINDOWS1251'=>1251, 'WINDOWS1252'=>1252, 'WINDOWS1253'=>1253,
'WINDOWS1254'=>1254, 'WINDOWS1255'=>1255, 'WINDOWS1256'=>1256,
'WINDOWS1257'=>1257, 'WINDOWS1258'=>1258, 'US_ASCII'=>20127,
'ISO8859_1'=>28591, 'ISO8859_2'=>28592, 'ISO8859_3'=>28593,
'ISO8859_4'=>28594, 'ISO8859_5'=>28595, 'ISO8859_6'=>28596,
'ISO8859_7'=>28597, 'ISO8859_8'=>28598, 'ISO8859_9'=>28599,
'ISO8859_13'=>28603, 'ISO8859_15'=>28605, 'ISO8859_8I'=>38598,
'ISO2022_JP'=>50220, 'ISO2022_KR'=>50225, 'ISO2022_CN'=>50227,
'EUC_JP'=>51932, 'EUC_CN'=>51936, 'EUC_KR'=>51949, 'GB2312'=>52936,
'UTF7'=>65000, 'UTF8'=>65001, 'UTF16'=>-1
}
def self.encode(str, from, to, dchar=nil, dflag=nil)
from, to = CodePages[from.upcase], CodePages[to.upcase]
if from != -1
l = DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, nil, 0)
utf16 = [].pack("x#{l*2}")
DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, utf16, l)
else utf16 = str
end
if to != -1
l = DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, nil, 0, dchar, dflag)
str = [].pack("x#{l}")
DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, str, l, dchar, dflag)
else str = utf16
end
case to
when 20127; str.force_encoding('US-ASCII')
when 65001; str.force_encoding('UTF-8')
when -1; str.force_encoding('UTF-16LE')
end if vxace?
str
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.encode!(str, from, to, dchar=nil, dflag=nil)
str.replace(encode(str, from, to, dchar, dflag))
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.method_missing(method, str, *options)
method = method.to_s.upcase
ex_mark = method.slice!('!')
from, to = *method.split('_TO_', 2)
send("encode#{ex_mark}", str, from, to, *options)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
end
module OS #1.1.0
def self.version
ver = DLL.Kernel32.GetVersion
(ver&0xFF)*10 + (ver>>8&0xFF)
end
def self.windows2000_or_greater?() version >= 5_0 end
def self.windowsXP_or_greater?() version >= 5_1 end
def self.windowsXP_64_or_greater?() version >= 5_2 end
def self.windowsVista_or_greater?() version >= 6_0 end
def self.windows7_or_greater?() version >= 6_1 end
def self.windows8_or_greater?() version >= 6_2 end
def self.windows8_1_or_greater?() version >= 6_3 end
def self.windows10_or_greater?() version >= 10_0 end
def self.windows2000?() version == 5_0 end
def self.windowsXP?() version == 5_1 end
def self.windowsXP_64?() version == 5_2 end
def self.windowsVista?() version == 6_0 end
def self.windows7?() version == 6_1 end
def self.windows8?() version == 6_2 end
def self.windows8_1?() version == 6_3 end
def self.windows10?() version == 10_0 end
def self.wow64?
process = DLL.Kernel32.GetCurrentProcess || -1
DLL.Kernel32.IsWow64Process(process, bool=[].pack('x4'))
bool.unpack('L')[0] == 1
end
def self.dwm_composition_enabled?
DLL.Dwmapi.DwmIsCompositionEnabled(bool=[].pack('x4'))
bool.unpack('L')[0] == 1
end
def self.dwm_enable_composition(bool)
DLL.Dwmapi.DwmEnableComposition(bool)
end
def self.documents_path
DLL.Shell32.SHGetFolderPathW(0, 5, 0, 0, path=[].pack('x520'))#CSIDL_MYDOCUMENTS, SHGFP_TYPE_CURRENT
path = Encode.utf16_to_utf8(path)
path[0, path.index("\0")]
end
def self.create_directory(path)
DLL.Kernel32.CreateDirectoryW(Zeus::Encode.utf8_to_utf16("#{path}\0"), nil)
end
end
end
module Video
unless @buffer
@buffer, @back_picture, @pause_picture, @resume_picture, @stop_picture, @no_fullscreen =
[].pack('x1024'), '', '', '', '', false
end
class << self
attr_accessor :back_picture, :pause_picture, :resume_picture, :stop_picture, :no_fullscreen
def play(filename, cancellable=:Menu, stretch=:FitIn)
init_data_system if cancellable and cancellable != :Stop
quit_fullscreen if @no_fullscreen = NoFullscreen
if $imported[:Zeus_Fullscreen]
Fullscreen.video = true
Fullscreen.update_window(Fullscreen.mode != 0)
end
create_back_sprite
close
wait while cancel_trigger? if cancellable
open(filename, 0, false) and playback(filename, cancellable, stretch)
wait while cancel_trigger? if cancellable
ensure
@no_fullscreen = false
if $imported[:Zeus_Fullscreen]
Fullscreen.video = false
Fullscreen.update_window(Fullscreen.mode != 0)
end
close
dispose_back_sprite
end
def play_to_bitmap(filename, bitmap, repeat=true)
return unless OldAviMode and Zeus::OS.windowsVista_or_greater?
close
@hwnd = Zeus::DLL.User32.CreateWindowEx(0x08000000 | 0x00000080,#WS_EX_NOACTIVATE | WS_EX_TOOLWINDOW
'Static', nil, 0x10000000 | 0x80000000 | 0x0000000D,#WS_VISIBLE | WS_POPUP | SS_OWNERDRAW
0, 0, 0, 0, 0, 0, 0, nil)
return close unless open(filename, 0, repeat)
mci_silent("where ZeusVideoPlayer source")
_, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
@bitmap = bitmap
exstyle = Zeus::DLL.User32.GetWindowLong(@hwnd, -20)#GWL_EXSTYLE
Zeus::DLL.User32.SetWindowLong(@hwnd, -20, exstyle | 0x00080000)#WS_EX_LAYERED
Zeus::DLL.User32.SetLayeredWindowAttributes(@hwnd, 0, 0, 2)#LWA_ALPHA
Zeus::DLL.User32.SetWindowPos(@hwnd, 1,#HWND_BOTTOM
0, 0, w, h, 2 | 16)#SWP_NOMOVE | SWP_NOACTIVATE
Zeus::DLL.User32.SetActiveWindow(Graphics.hwnd)
hdc = Zeus::DLL.User32.GetDC(@hwnd)
@hdc = Zeus::DLL.Gdi32.CreateCompatibleDC(hdc)
@hbm = Zeus::DLL.Gdi32.CreateCompatibleBitmap(hdc, @bitmap.width, @bitmap.height)
Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
update
end
def update
close if @bitmap and (@bitmap.disposed? or stopped?)
return if !@bitmap or Graphics.frame_dropped
info = [40,@bitmap.width,@bitmap.height,1,32].pack('Ll2S2x24')
hdc = Zeus::DLL.User32.GetDC(@hwnd)
obj = Zeus::DLL.Gdi32.SelectObject(@hdc, @hbm)
Zeus::DLL.User32.GetClientRect(@hwnd, @buffer)
w, h = *@buffer.unpack('x8L2')
Zeus::DLL.Gdi32.BitBlt(@hdc, 0, 0, w, h, hdc, 0, 0, 0x00CC0020)#SRCCOPY
Zeus::DLL.Gdi32.GetDIBits(@hdc, @hbm, 0, @bitmap.height, @bitmap.last_row_address, info, 0)#DIB_RGB_COLORS
Zeus::DLL.Gdi32.SelectObject(@hdc, obj)
Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
@bitmap.fill_rect(0, 0, 0, 0, Color.new(0,0,0,0)) # set updated flag
nil
end
def stop() mci_silent("stop ZeusVideoPlayer") end
def pause() mci_silent("pause ZeusVideoPlayer") end
def resume() mci_silent("resume ZeusVideoPlayer") end
def mode() mci_silent("status ZeusVideoPlayer mode") and mci_result end
def length() mci_silent("status ZeusVideoPlayer length") and mci_result.to_i end
def position() mci_silent("status ZeusVideoPlayer position") and mci_result.to_i end
def playing?() mode == 'playing' end
def paused?() mode == 'paused' end
def stopped?() mode == 'stopped' end
def wait(frame=1)
frame.times do
Graphics.update
Graphics.frame_count -= 1
Input.update
end
nil
end
def init_data_system
if xp?
$data_system ||= load_data("Data/System.rxdata")
$game_system ||= Game_System.new
elsif vx?
$data_system ||= load_data("Data/System.rvdata")
else
$data_system ||= load_data("Data/System.rvdata2")
end
nil
end
def rgss_fullscreen?
exstyle = Zeus::DLL.User32.GetWindowLong(Graphics.hwnd, -20)#GWL_EXSTYLE
exstyle & 0x00000008 != 0#WS_EX_TOPMOST
end
def quit_fullscreen
if rgss_fullscreen?
inputs = [1,18,0, 1,13,0, 1,13,2, 1,18,2].pack('LSx2Lx16'*4)
Zeus::DLL.User32.SendInput(4, inputs, 28)
wait(10)
end
end
def create_back_sprite
@back_sprite = Sprite.new
@back_sprite.z = 0xFFFF
if @back_picture.empty?
@back_sprite.bitmap = Bitmap.new(1, 1)
@back_sprite.bitmap.set_pixel(0, 0, Color.new(0,0,0))
else
@back_sprite.bitmap = Cache.picture(@back_picture)
end
@back_sprite.zoom_x = Graphics.width / @back_sprite.bitmap.width.to_f
@back_sprite.zoom_y = Graphics.height / @back_sprite.bitmap.height.to_f
Graphics.transition(0)
Graphics.frame_reset
end
def dispose_back_sprite
@back_sprite.bitmap.dispose if @back_sprite and @back_sprite.bitmap
@back_sprite.dispose if @back_sprite
@back_sprite = nil
end
def mci(command)
error = mci_silent(command)
return true if error == 0
Zeus::DLL.Winmm.mciGetErrorStringW(error, @buffer, @buffer.bytesize/2)
msgbox(mci_result, "\nCommand : ", command)
return false
end
def mci_silent(command)
command = Zeus::Encode.utf8_to_utf16("#{command}\0")
Zeus::DLL.Winmm.mciSendStringW(command, @buffer, @buffer.bytesize/2, Graphics.hwnd)
end
def mci_result
str = Zeus::Encode.utf16_to_utf8(@buffer)
str[0, str.index("\0")]
end
def open(filename, pos, repeat)
filename = Dir["#{filename}.*"][0] || filename
type = OldAviMode ? 'AVIVideo' : 'MPEGVideo'
mci("open \"#{filename}\" type #{type} alias ZeusVideoPlayer") and
mci("window ZeusVideoPlayer handle #{@hwnd || Graphics.hwnd}") and
mci("play ZeusVideoPlayer from #{pos} #{'repeat' if repeat}")
end
def close
stop
if !OldAviMode and rgss_fullscreen?
mci_silent("window ZeusVideoPlayer handle 0")
mci_silent("status ZeusVideoPlayer window handle")
Zeus::DLL.User32.DestroyWindow(mci_result.to_i)
end
mci_silent("close ZeusVideoPlayer")
Zeus::DLL.User32.DestroyWindow(@hwnd) if @hwnd
Zeus::DLL.Gdi32.DeleteObject(@hbm) if @hbm
Zeus::DLL.Gdi32.DeleteDC(@hdc) if @hdc
@bitmap = @hwnd = @hbm = @hdc = nil
end
def resize(stretch)
wait
mci_silent("where ZeusVideoPlayer source")
_, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
Zeus::DLL.User32.GetClientRect(Graphics.hwnd, @buffer)
client_w, client_h = *@buffer.unpack('x8L2')
case stretch
when :Center;
when :FitIn ; w, h = client_w, client_w * h / w
h, w = client_h, client_h * w / h if h > client_h
when :FitOut; w, h = client_w, client_w * h / w
h, w = client_h, client_h * w / h if h < client_h
else w, h = client_w, client_h
end
x, y = (client_w-w)/2, (client_h-h)/2
mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h-1}")#bugfix cropped window
mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h}")
nil
end
def playback(filename, cancellable, stretch)
fullscreen, focus = rgss_fullscreen?, false
loop do
Zeus::DLL.User32.GetMessage(@buffer, 0, 0, 0)
Zeus::DLL.User32.DefWindowProc(*msg = @buffer.unpack('L4'))
if focus != (Zeus::DLL.User32.GetForegroundWindow == Graphics.hwnd)
focus = !focus
focus ? resume : pause
resize(stretch)
end
next unless focus
if !OldAviMode and fullscreen != rgss_fullscreen?
fullscreen, pos = !fullscreen, position
close
wait(10)
break unless open(filename, pos, false)
resize(stretch)
end
Input.update
if stopped? or position >= length
break
elsif cancellable and cancel_trigger?
case cancellable
when :Stop ; break
when :Pause; pause_menu
else cancel_menu
end
resize(stretch)
elsif $imported[:Zeus_Fullscreen] and
(Fullscreen.inputs.any? {|input,| input.call} or
Fullscreen.zoom.zero? != Fullscreen.maximized?)
then
resize(stretch)
end
case msg[1]
when 0x0012 #WM_QUIT
exit
when 0x0100, 0x0104 #WM_KEYDOWN, WM_SYSKEYDOWN
if msg[3][30] == 0 and (msg[1] == 0x0104 ? #trigger?
(!@no_fullscreen and msg[2] == 0x0D) : #ALT + VK_RETURN
(msg[2] == 0x70 or msg[2] == 0x7B)) #VK_F1 or VK_F12
then
pause
Zeus::DLL.User32.PostMessage(*msg)
wait(10)
resume
resize(stretch)
end
end
end
nil
end
if xp?
alias anti_hangup_playback playback
def playback(cancellable, stretch)
anti_hangup_playback(filename, cancellable, stretch)
rescue Hangup
retry
end
end
def cancel_trigger?
CancelKeys.any? {|k| Input.trigger?(k)}
end
def cancel_menu
Sound.play_ok
pause
sprite = Sprite.new
sprite.z = @back_sprite.z + 1
if @resume_picture.empty?
resume_bmp = Bitmap.new(Graphics.width, Graphics.height)
resume_bmp.font.size = 64
resume_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
resume_bmp.font.color.alpha /= 2
resume_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
else
sprite.bitmap = Cache.picture(@resume_picture)
end
if @stop_picture.empty?
stop_bmp = Bitmap.new(Graphics.width, Graphics.height)
stop_bmp.font.size = 64
stop_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
stop_bmp.font.color.alpha /= 2
stop_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
else
sprite.bitmap = Cache.picture(@stop_picture)
end
sprite.bitmap = resume_bmp
cancel = false
wait while cancel_trigger?
loop do
Graphics.update
Input.update
if [Input::DOWN, Input::LEFT, Input::RIGHT, Input::UP].any? {|k| Input.trigger?(k)}
Sound.play_cursor
cancel = !cancel
sprite.bitmap = cancel ? stop_bmp : resume_bmp
elsif Input.trigger?(Input::B)
Sound.play_cancel
cancel = false
break
elsif Input.trigger?(Input::C)
Sound.play_ok
break
end
end
resume_bmp.dispose
stop_bmp.dispose
sprite.dispose
wait while cancel_trigger?
cancel ? stop : resume
nil
end
def pause_menu
Sound.play_ok
pause
sprite = Sprite.new
sprite.z = @back_sprite.z + 1
if @pause_picture.empty?
sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
sprite.bitmap.font.size = 64
sprite.bitmap.draw_text(sprite.bitmap.rect, 'Pause', 1)
else
sprite.bitmap = Cache.picture(@pause_picture)
end
wait while cancel_trigger?
loop do
Graphics.update
Input.update
if cancel_trigger?
Sound.play_cancel
break
end
end
sprite.bitmap.dispose
sprite.dispose
wait while cancel_trigger?
resume
nil
end
end
end |
Version 2.3 (archive)
Spoiler (cliquez pour afficher)
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| # Zeus Video Player v2.3 for XP, VX and VXace by Zeus81
# Free for commercial use
# Licence : http://creativecommons.org/licenses/by/4.0/
# Contact : zeusex81@gmail.com
#
# How to Use :
# Graphics.play_movie( filename, cancellable, fit_to_screen )
# - filename = path of the video file.
# - cancellable = true if you want to allow the player to stop the video
# by pressing Enter or Escape, false otherwise.
# This option can be omitted and default value is true.
# - fit_to_screen = true if you want the video to be stretched to fit the screen in
# case it doesn't match, false if you just want it to be centered.
# If you're using scripts like Fullscreen++ true is recommended.
# This option can be omitted and default value is true.
# ex : Graphics.play_movie( "Movies/prout.avi", true, true )
# or Graphics.play_movie( "Movies/prout.avi" )
#
# Codec choice :
# I haven't tested all of them but I guess wmv9 (standard) would be a good choice.
# You can find a list of codecs installed by default on windows here :
# http://support.microsoft.com/kb/899113
#
# Background Image :
# You can choose the background image of the player (in case your video doesn't fill all the space).
# It will automatically load the image named "ZeusVideoPlayer" if found in Pictures folder (the extension doesn't matter).
# If not found it will be black.
#
# Known bugs :
# - With some video codecs stretching to fit screen doesn't work in fullscreen mode.
# - When switching fullscreen mode during playback the display can freeze.
# - Sometimes the display doesn't render when playing a video for the second time.
# - Weird behaviour in fullscreen mode.
#
# ZVP_OldAviMode :
# Just bellow you can enable this mode by setting the variable to true.
# Advantages :
# - More stable, no known bugs.
# Drawbacks :
# - It can only play avi files.
# - You must use vfw codecs for video, and windows defaults vfw codecs are very limited.
# Exhaustive list : MS RLE, MS Video 1, Cinepak, iyuv. And they all sucks.
# Any other codec will require to be installed on user side to ensure that it's supported.
# But if it's not a problem then you can find very nice vfw codecs on the internet, eg x264vfw.
# - You must use acm codecs for audio.
# Windows defaults : mp3, pcm.
# You can also find better codecs like aac acm.
module Graphics
ZVP_OldAviMode = false
end
$imported ||= {}
$imported[:Zeus_Video_Player] = __FILE__
def xp?() false end ; def vx?() false end ; def vxace?() false end
RUBY_VERSION == '1.8.1' ? defined?(Hangup) ?
def xp?() true end : def vx?() true end : def vxace?() true end
Cache = RPG::Cache if xp?
class String
alias getbyte []
alias setbyte []=
alias bytesize size
end unless vxace?
module Zeus
module Encode # 1.1
MultiByteToWideChar = Win32API.new('kernel32', 'MultiByteToWideChar', 'iipipi' , 'i')
WideCharToMultiByte = Win32API.new('kernel32', 'WideCharToMultiByte', 'iipipipp', 'i')
CodePages = {
'ANSI'=>0, 'OEM'=>1, 'MAC'=>2, 'THREAD_ANSI'=>3, 'SYMBOL'=>42,
'WINDOWS874'=>874, 'SHIFT_JIS'=>932, 'BIG5'=>950, 'WINDOWS1250'=>1250,
'WINDOWS1251'=>1251, 'WINDOWS1252'=>1252, 'WINDOWS1253'=>1253,
'WINDOWS1254'=>1254, 'WINDOWS1255'=>1255, 'WINDOWS1256'=>1256,
'WINDOWS1257'=>1257, 'WINDOWS1258'=>1258, 'US_ASCII'=>20127,
'ISO8859_1'=>28591, 'ISO8859_2'=>28592, 'ISO8859_3'=>28593,
'ISO8859_4'=>28594, 'ISO8859_5'=>28595, 'ISO8859_6'=>28596,
'ISO8859_7'=>28597, 'ISO8859_8'=>28598, 'ISO8859_9'=>28599,
'ISO8859_13'=>28603, 'ISO8859_15'=>28605, 'ISO8859_8I'=>38598,
'ISO2022_JP'=>50220, 'ISO2022_KR'=>50225, 'ISO2022_CN'=>50227,
'EUC_JP'=>51932, 'EUC_CN'=>51936, 'EUC_KR'=>51949, 'GB2312'=>52936,
'UTF7'=>65000, 'UTF8'=>65001, 'UTF16'=>-1
}
def self.encode(str, from, to, dchar=nil, dflag=nil)
if from != -1
l = MultiByteToWideChar.call(from, 0, str, str.bytesize, nil, 0)
utf16 = [].pack('x') * (l*2)
MultiByteToWideChar.call(from, 0, str, str.bytesize, utf16, l)
else utf16 = str
end
if to != -1
l = WideCharToMultiByte.call(to, 0, utf16, utf16.bytesize/2, nil, 0, dchar, dflag)
str = [].pack('x') * l
WideCharToMultiByte.call(to, 0, utf16, utf16.bytesize/2, str, l, dchar, dflag)
else str = utf16
end
case to
when 20127; str.force_encoding('US-ASCII')
when 65001; str.force_encoding('UTF-8')
when -1; str.force_encoding('UTF-16LE')
end if vxace?
str
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.method_missing(method, str, *options)
from, to = *method.to_s.upcase.split('_TO_', 2).map! {|s| CodePages[s]}
super unless from and to
encode(str, from, to, *options)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
end
end
module Graphics
DefWindowProc = Win32API.new('user32', 'DefWindowProc' , 'iiii', 'i')
DestroyWindow = Win32API.new('user32', 'DestroyWindow' , 'i' , 'i')
EnableWindow = Win32API.new('user32', 'EnableWindow' , 'ii' , 'i')
FindWindow = Win32API.new('user32', 'FindWindow' , 'pp' , 'i')
GetClientRect = Win32API.new('user32', 'GetClientRect' , 'ip' , 'i')
GetForegroundWindow = Win32API.new('user32', 'GetForegroundWindow', '' , 'i')
GetMessage = Win32API.new('user32', 'GetMessage' , 'piii', 'i')
GetWindowLong = Win32API.new('user32', 'GetWindowLong' , 'ii' , 'i')
PostMessage = Win32API.new('user32', 'PostMessage' , 'iiii', 'i')
RedrawWindow = Win32API.new('user32', 'RedrawWindow' , 'ipii', 'i')
SetWindowLong = Win32API.new('user32', 'SetWindowLong' , 'iii' , 'i')
MciGetErrorString = Win32API.new('winmm' , 'mciGetErrorStringW' , 'ipi' , 'i')
MciSendString = Win32API.new('winmm' , 'mciSendStringW' , 'ppii', 'i')
class << self
def hwnd() @hwnd ||= FindWindow.call('RGSS Player', nil) end
def play_movie(filename, cancellable = true, fit_to_screen = true)
@zvp ||= {:buffer => [].pack('x') * 256}
@zvp[:filename] = Dir["#{filename}.*"][0] || filename
@zvp[:cancellable] = cancellable
@zvp[:fit_to_screen] = fit_to_screen
return unless open_video_player
back_sprite = Sprite.new
back_sprite.z = 0x7FFF_FFFF
begin
cached = true
back_sprite.bitmap = Cache.picture('ZeusVideoPlayer')
back_sprite.zoom_x = width / back_sprite.bitmap.width.to_f
back_sprite.zoom_y = height / back_sprite.bitmap.height.to_f
rescue
cached = false
back_sprite.bitmap = Bitmap.new(1, 1)
back_sprite.bitmap.set_pixel(0, 0, Color.new(0,0,0))
back_sprite.zoom_x = width
back_sprite.zoom_y = height
end
frame_reset
update
update_video_player
back_sprite.bitmap.dispose unless cached
back_sprite.dispose
ensure
close_video_player
end
def width() 640 end unless method_defined?(:width)
def height() 480 end unless method_defined?(:height)
private
def mci(command)
error = mci_silent(command)
return true if error == 0
MciGetErrorString.call(error, @zvp[:buffer], @zvp[:buffer].bytesize/2)
print(mci_result, "\nCommand : ", command)
return false
end
def mci_silent(command)
command = Zeus::Encode.utf8_to_utf16("#{command}\0")
MciSendString.call(command, @zvp[:buffer], @zvp[:buffer].bytesize/2, hwnd)
end
def mci_result
str = Zeus::Encode.utf16_to_utf8(@zvp[:buffer])
str[0, str.index("\0")]
end
def open_video_player(position=0)
if ZVP_OldAviMode
return false unless mci("open \"#{@zvp[:filename]}\" type AVIVideo alias ZeusVideoPlayer")
return false unless mci("window ZeusVideoPlayer handle #{hwnd}")
return false unless mci("play ZeusVideoPlayer from #{position} notify")
else
return false unless mci("open \"#{@zvp[:filename]}\" type MPEGVideo style Child parent #{hwnd} alias ZeusVideoPlayer")
return false unless mci("play ZeusVideoPlayer from #{position} notify")
return false unless mci('status ZeusVideoPlayer window handle')
@zvp[:hwnd] = mci_result.to_i
EnableWindow.call(@zvp[:hwnd], 0)
style = GetWindowLong.call(hwnd, -16) #GWL_STYLE
SetWindowLong.call(hwnd, -16, style | 0x02000000) #WS_CLIPCHILDREN
end
return true
end
def close_video_player
if !ZVP_OldAviMode and @zvp[:hwnd]
DestroyWindow.call(@zvp[:hwnd])
@zvp[:hwnd] = nil
end
mci_silent('stop ZeusVideoPlayer')
mci_silent('close ZeusVideoPlayer')
end
def resize_video_player
if mci_silent('where ZeusVideoPlayer source') == 0
x, y, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
GetClientRect.call(hwnd, @zvp[:buffer])
client_w, client_h = *@zvp[:buffer].unpack('x8L2')
if @zvp[:fit_to_screen]
ratio = w / h.to_f
w, h = client_w, (client_w / ratio).round
h, w = client_h, (client_h * ratio).round if h > client_h
end
x, y = (client_w-w)/2, (client_h-h)/2
window = ZVP_OldAviMode ? 'destination' : 'window'
mci_silent("put ZeusVideoPlayer #{window} at #{x} #{y} #{w} #{h}")
end
RedrawWindow.call(@zvp[:hwnd] || hwnd, nil, 0, 0)
end
def update_video_player
focus = false
loop do
GetMessage.call(@zvp[:buffer], 0, 0, 0)
DefWindowProc.call(*msg = @zvp[:buffer].unpack('L4'))
if focus != (GetForegroundWindow.call == hwnd)
focus = !focus
mci_silent("#{focus ? 'resume' : 'pause'} ZeusVideoPlayer")
resize_video_player
end
next unless focus
Input.update
if Input.trigger?(Input::B) or Input.trigger?(Input::C)
mci_silent('stop ZeusVideoPlayer') if @zvp[:cancellable]
elsif Input.trigger?(Input::F5) or Input.trigger?(Input::F6)
if $imported[:Zeus_Fullscreen] and !vx_fullscreen?
update
resize_video_player
end
end
case msg[1]
when 0x0012 #WM_QUIT
exit
when 0x0100 #WM_KEYDOWN
next if msg[3][30] == 1
case msg[2]
when 0x70, 0x7B #VK_F1, VK_F12
focus = false
mci_silent('pause ZeusVideoPlayer')
PostMessage.call(*msg)
update
end
when 0x0104 #WM_SYSKEYDOWN
next if msg[2] != 0x0D or msg[3][30] == 1
next if $imported[:Zeus_Fullscreen] and Disable_VX_Fullscreen
if ZVP_OldAviMode
PostMessage.call(*msg)
update
resize_video_player
else
next if mci_silent('status ZeusVideoPlayer position') != 0
position = mci_result.to_i
close_video_player
PostMessage.call(*msg)
update
break unless open_video_player(position)
resize_video_player
end
else
mci_silent('status ZeusVideoPlayer length')
length = mci_result.to_i
mci_silent('status ZeusVideoPlayer position')
break if mci_result.to_i >= length
mci_silent('status ZeusVideoPlayer mode')
break if mci_result == 'stopped'
end
end
end
if xp?
alias anti_hangup_update_video_player update_video_player
def update_video_player
anti_hangup_update_video_player
rescue Hangup
retry
end
end
end
end |
Version 1.0 (archive)
Spoiler (cliquez pour afficher) Valable seulement pour RPG Maker XP.
Fonctionnalités
- Lit les fichiers avi
- Pas de clignotement de l'écran.
- Marche aussi en mode plein écran.
- Possibilité de centrer ou étirer les vidéo qui ont une résolution différente de 640x480.
- Option pour quitter avant la fin de la vidéo en appuyant sur Entrée/Espace/C.
Exemple d'utilisation
Graphics.play_movie(path, cancelable, fit)
path = chemin du fichier avi
cancelable = true si on veut autoriser l'arrêt de la vidéo, sinon false
fit = true si on veut étirer la vidéo quand elle n'est pas en 640x480, false si on veut la centrer.
ex : Graphics.play_movie("Movies/prout.avi", true, true)
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| # Zeus Video Player 1.0
module Graphics
findWindow = Win32API.new('user32', 'FindWindow', 'pp', 'i')
GetMessage = Win32API.new('user32', 'GetMessage', 'piii', 'i')
TranslateMessage = Win32API.new('user32', 'TranslateMessage', 'p', 'i')
DispatchMessage = Win32API.new('user32', 'DispatchMessage', 'p', 'i')
SendInput = Win32API.new('user32', 'SendInput', 'ipi', 'i')
MultiByteToWideChar = Win32API.new('kernel32', 'MultiByteToWideChar', 'iipipi', 'i')
WideCharToMultiByte = Win32API.new('kernel32', 'WideCharToMultiByte', 'iipipipp', 'i')
GetShortPathName = Win32API.new('kernel32', 'GetShortPathName', 'ppi', 'i')
MciSendString = Win32API.new('winmm', 'mciSendString', 'ppii', 'i')
HWnd = findwindow.call('RGSS Player', 0)
def self.play_movie(filename, cancelable = true, fit = true)
MultiByteToWideChar.call(65001, 0, filename, -1, utf16="\0"*520, 260) # utf8 => utf16
WideCharToMultiByte.call(0, 0, utf16, -1, ansi="\0"*260, 260, 0, 0) # utf16 => ansi
l = GetShortPathName.call(ansi, spath="\0"*260, 260)
unless FileTest.exist?(spath = spath[0,l])
raise(error=Errno::ENOENT.new(filename), error.message, caller)
end
MciSendString.call("open \"#{spath}\" alias VIDEO type AVIVideo style Child parent #{HWnd}", 0, 0, 0)
MciSendString.call('where VIDEO source', buffer=' '*28, 28, 0)
src_rect = buffer.split(' ').map! {|s| s.to_i}
return if src_rect.size != 4 # format de la vidéo non supporté
width, height = 640, 480
background = Sprite.new
background.bitmap = Bitmap.new(1, 1)
background.bitmap.set_pixel(0, 0, Color.new(0,0,0))
background.zoom_x, background.zoom_y, background.z = width, height, 9999
Graphics.update
if fit
ratio = src_rect[2]/src_rect[3].to_f
src_rect[2], src_rect[3] = width, (width/ratio).to_i
src_rect[3], src_rect[2] = height, (height*ratio).to_i if src_rect[3] > height
end
src_rect[0], src_rect[1] = (width-src_rect[2])/2, (height-src_rect[3])/2
MciSendString.call('put VIDEO window at 0 0 1 1', 0, 0, 0) # manip pour éviter un bug en plein écran
MciSendString.call('play VIDEO', 0, 0, 0)
MciSendString.call("put VIDEO window at #{src_rect.join(' ')}", 0, 0, 0)
do_exit = false
begin
loop do
GetMessage.call(buffer, HWnd, 0, 0)
TranslateMessage.call(buffer)
DispatchMessage.call(buffer)
case buffer.unpack('@4L').first
when 0x0012 #WM_QUIT
do_exit = true
break
when 0x0104 #WM_SYSKEYDOWN
if buffer.unpack('@8L').first == 0x0D #VK_RETURN
SendInput.call(1, [1,0x0D,0,0,0,0].pack('LSSLLLx8'), 28)
Graphics.update
Input.update
end
end
Input.update
break if cancelable and Input.trigger?(Input::C)
MciSendString.call('status VIDEO mode', buffer, 28, 0)
break if buffer !~ /^playing/
end
rescue Hangup
retry
end
MciSendString.call('stop VIDEO', 0, 0, 0)
MciSendString.call('close VIDEO', 0, 0, 0)
background.bitmap.dispose
background.dispose
exit if do_exit
end
end |
Mis à jour le 29 décembre 2020.
|
zeus81 -
posté le 27/03/2014 à 16:39:18 (11071 messages postés)
| | Mise à jour : https://www.dropbox.com/s/q933du4ix2r0cep/Zeus%20Video%20Player.rb
Log change v2.1 :
- compatibilité VX.
- compatibilité VXace (ça remplace le player par défaut).
- la vidéo est mise en pause quand le jeu perd le focus.
- support des noms de fichiers unicodes.
- on peut utiliser F1 et F12 comme Alt+Enter pendant une vidéo.
- meilleure compatibilité avec Fullscreen++
- messages d'erreurs plus précis.
- on peut choisir une image de fond pour le player (dans le cas où la vidéo ne remplit pas toute la fenêtre).
L'image doit s'appeler "ZeusVideoPlayer" et se trouver dans le dossier Pictures, elle sera chargée automatiquement si trouvée.
- on peut lire tous types de fichiers (plus seulement les avi).
Cela dit ça peut créer quelques bugs liés au mode plein écran.
J'ai rajouté une option ZVP_OldAviMode pour rétablir le fonctionnement de la v1.
- bugs divers corrigés.
|
Kreiss -
posté le 25/10/2014 à 18:42:37 (46 messages postés)
| | C'est un très bon script, tout fonctionne très bien.
Seul problème, c'est qu'une fois le jeu crypter avec le dossier vidéo dans graphics.
Le script ne le trouve plus...
Il y a un moyen de régler le problème sans devoir déplacer le dossier vidéo à la racine ?
|
zeus81 -
posté le 26/10/2014 à 04:12:24 (11071 messages postés)
| | Non, il ne faut simplement pas mettre les vidéos dans les dossiers Graphics et Data.
Ça sera pas crypté mais tant pis, c'est déjà le cas des Audios.
|
Gari -
posté le 29/12/2020 à 20:32:42 (5901 messages postés)
- | | Quand y en a plus, y en a encore...
Version 3.0 du script, qui ne corrige pas le bug de plein écran sur certains ordinateurs, mais force le passage en fenêtré lorsqu'une vidéo joue :
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| # Zeus Video Player v3.0.0 for XP, VX and VXace by Zeus81
# Free for commercial use
# Licence MIT
# Contact : zeusex81@gmail.com
#
#Aliased methods :
# Graphics::update
#
# How to Use :
# Video.play( filename, cancellable, stretch )
# - filename = path of the video file, extension may be omitted on vxace
# but is needed otherwise for unicode support.
# - cancellable = false if you don't want to allow the player to stop the video.
# :Pause if you want to pause by pressing Enter or Escape.
# :Stop if you want to stop by pressing Enter or Escape.
# :Menu if you want to pause and open menu which let you choose Resume or Stop.
# This option can be omitted and default value is :Menu
# - stretch = :FitIn if you want the video to be stretched to fit the max screen
# surface possible keeping ratio.
# :FitOut if you want the video to truncate in order to fill the entire
# screen but still keeping ratio.
# :Fill if you want the video to fill the entire screen without keeping ratio.
# :Center if you want the video to center without ever resizing.
# This option can be omitted and default value is :FitIn
# ex : Video.play( "Movies/my video.avi", :Menu, :FitIn )
# or Video.play( "Movies/my video.avi" )
#
# Codec choice :
# I haven't tested all of them but I guess wmv9 (standard) would be a good choice.
# You can find a list of codecs installed by default on windows here :
# https://support.microsoft.com/kb/899113
#
# Customizing :
# You can choose the background image of the player with Video.back_picture = filename,
# the cancellable :Pause image with Video.pause_picture = filename,
# and the :Menu images with Video.resume_picture = filename and Video.stop_picture = filename
# - filename = path of the image which must be in the Pictures folder, extension may be omitted.
# ex : Video.back_picture = "my video background"
#
# Known bugs :
# - With some video codecs stretching video doesn't work.
# - Fullscreen mode is the source of various bugs.
# You can choose to disable it bellow by settings the NoFullscreen variable to true.
# The game will automatically quit fullscreen and block it until video has finished playing.
#
# OldAviMode :
# Just bellow you can enable this mode by setting the variable to true.
# Advantages :
# - More stable, no known bugs.
# - You can use Video.play_to_bitmap
# Drawbacks :
# - It can only play avi files.
# - You must use vfw codecs for video, and windows defaults vfw codecs are very limited.
# Exhaustive list : MS RLE, MS Video 1, Cinepak, i420, iyuv. And they all sucks.
# Any other codec will require to be installed on user side to ensure that it's supported.
# But if it's not a problem then you can find very nice vfw codecs on the internet, eg x264vfw.
# - You must use acm codecs for audio.
# Windows defaults : mp3, pcm.
# You can also find better codecs like aac acm.
module Video
OldAviMode = false
NoFullscreen = false
CancelKeys = [Input::B, Input::C]
end
$imported ||= {}
$imported[:Zeus_Video_Player] = __FILE__
def xp?() false end; alias vx? xp?; alias vxace? xp?
RUBY_VERSION == '1.8.1' ? defined?(Hangup) ?
def xp?() true end : def vx?() true end : def vxace?() true end
$imported[:Zeus_Frame_Dropped] ||= __FILE__
if $imported[:Zeus_Frame_Dropped] == __FILE__
module Graphics #2.0.0
unless @frame_time
@frame_time, @frame_dropped = Time.now, false
end
class << self
attr_accessor :frame_time, :frame_dropped
alias zeus_frame_dropped_update update unless method_defined?(:zeus_frame_dropped_update)
def update
@frame_time = Time.now
zeus_frame_dropped_update
@frame_dropped = Time.now - @frame_time < 0.005
nil
end
end
end
end
class << Graphics
def width() 640 end unless method_defined?(:width)
def height() 480 end unless method_defined?(:height)
def hwnd() @hwnd ||= Zeus::DLL.User32.FindWindow('RGSS Player', nil) end
alias zeus_video_update update unless method_defined?(:zeus_video_update)
def update
zeus_video_update
Video.update
end
end
Cache = RPG::Cache if xp?
class Object
alias msgbox print
alias msgbox_p p
def instance_variable_defined?(var) instance_variables.include?(var) end
end unless vxace?
class String
alias getbyte []
alias setbyte []=
alias bytesize size
def start_with?(*args)
args.any? {|str| str.is_a?(String) and index(str) == 0}
end
def end_with?(*args)
args.any? {|str| str.is_a?(String) and rindex(str) == size-str.size}
end
end unless vxace?
class Bitmap
def last_row_address
Zeus::DLL.Kernel32.RtlMoveMemory(buf=[0].pack('L'), __id__*2+16, 4)
Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+8 , 4)
Zeus::DLL.Kernel32.RtlMoveMemory(buf, buf.unpack('L')[0]+16, 4)
buf.unpack('L')[0]
end
end
module Sound
def self.play_ok() $game_system.se_play($data_system.decision_se) end
def self.play_cancel() $game_system.se_play($data_system.cancel_se) end
def self.play_cursor() $game_system.se_play($data_system.cursor_se) end
def self.play_buzzer() $game_system.se_play($data_system.buzzer_se) end
end if xp?
module Zeus
class DLL #2.0.0
def initialize(dll)
@dll = dll.to_s.dup
end
def [](api_name, var_name=api_name)
var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
if instance_variable_defined?(var_name)
then instance_variable_get(var_name)
else create_api!(api_name, var_name)
end
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def create_api!(api_name, var_name=api_name)
var_name = "@#{var_name}" unless var_name.to_s.start_with?('@')
function, types = *api_name.split('§', 2)
api = Win32API.new(@dll, function, types, 'i') rescue
api = Win32API.new("System/#@dll", function, types, 'i') rescue
api = nil
instance_variable_set(var_name, api)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def create_method!(method, args, api_name=nil)
var_name, args_names, args_convert = method.to_s[/\w+/], '', ''
var_name << '§' unless args.empty?
args.each_with_index do |arg,id|
args_names << "#{', ' if id > 0}arg#{id}"
case arg
when Float; args_convert << "arg#{id} = [arg#{id}].pack('f').unpack('L')[0]\n"
when TrueClass, FalseClass; args_convert << "arg#{id} = arg#{id} ? 1 : 0\n"
end
case arg
when Numeric, TrueClass, FalseClass; var_name << 'i'
when String , NilClass ; var_name << 'p'
else var_name << (arg.respond_to?(:to_int) ? 'i' : 'p')
end
end
instance_eval("
def #{method}(#{args_names})
#{args_convert}
@#{var_name}.call(#{args_names})#{' != 0' if method.to_s.end_with?('?')}
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end")
create_api!(api_name || var_name, var_name)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def method_missing(method, *args)
create_method!(method, args)
send(method, *args)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.create_dll!(dll_name, var_name=dll_name)
var_name = var_name.to_s[1..-1] if var_name.to_s.start_with?('@')
instance_eval("class << self; attr_reader :#{var_name} end")
instance_variable_set("@#{var_name}", new(dll_name))
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.method_missing(method, *args)
create_dll!(method)
send(method, *args)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
end
module Encode #1.6.0
CodePages = {
'ANSI'=>0, 'OEM'=>1, 'MAC'=>2, 'THREAD_ANSI'=>3, 'SYMBOL'=>42,
'WINDOWS874'=>874, 'SHIFT_JIS'=>932, 'BIG5'=>950, 'WINDOWS1250'=>1250,
'WINDOWS1251'=>1251, 'WINDOWS1252'=>1252, 'WINDOWS1253'=>1253,
'WINDOWS1254'=>1254, 'WINDOWS1255'=>1255, 'WINDOWS1256'=>1256,
'WINDOWS1257'=>1257, 'WINDOWS1258'=>1258, 'US_ASCII'=>20127,
'ISO8859_1'=>28591, 'ISO8859_2'=>28592, 'ISO8859_3'=>28593,
'ISO8859_4'=>28594, 'ISO8859_5'=>28595, 'ISO8859_6'=>28596,
'ISO8859_7'=>28597, 'ISO8859_8'=>28598, 'ISO8859_9'=>28599,
'ISO8859_13'=>28603, 'ISO8859_15'=>28605, 'ISO8859_8I'=>38598,
'ISO2022_JP'=>50220, 'ISO2022_KR'=>50225, 'ISO2022_CN'=>50227,
'EUC_JP'=>51932, 'EUC_CN'=>51936, 'EUC_KR'=>51949, 'GB2312'=>52936,
'UTF7'=>65000, 'UTF8'=>65001, 'UTF16'=>-1
}
def self.encode(str, from, to, dchar=nil, dflag=nil)
from, to = CodePages[from.upcase], CodePages[to.upcase]
if from != -1
l = DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, nil, 0)
utf16 = [].pack("x#{l*2}")
DLL.Kernel32.MultiByteToWideChar(from, 0, str, str.bytesize, utf16, l)
else utf16 = str
end
if to != -1
l = DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, nil, 0, dchar, dflag)
str = [].pack("x#{l}")
DLL.Kernel32.WideCharToMultiByte(to, 0, utf16, utf16.bytesize/2, str, l, dchar, dflag)
else str = utf16
end
case to
when 20127; str.force_encoding('US-ASCII')
when 65001; str.force_encoding('UTF-8')
when -1; str.force_encoding('UTF-16LE')
end if vxace?
str
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.encode!(str, from, to, dchar=nil, dflag=nil)
str.replace(encode(str, from, to, dchar, dflag))
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
def self.method_missing(method, str, *options)
method = method.to_s.upcase
ex_mark = method.slice!('!')
from, to = *method.split('_TO_', 2)
send("encode#{ex_mark}", str, from, to, *options)
rescue raise($!, $!.message, caller(vxace? ? 2 : 1))
end
end
module OS #1.1.0
def self.version
ver = DLL.Kernel32.GetVersion
(ver&0xFF)*10 + (ver>>8&0xFF)
end
def self.windows2000_or_greater?() version >= 5_0 end
def self.windowsXP_or_greater?() version >= 5_1 end
def self.windowsXP_64_or_greater?() version >= 5_2 end
def self.windowsVista_or_greater?() version >= 6_0 end
def self.windows7_or_greater?() version >= 6_1 end
def self.windows8_or_greater?() version >= 6_2 end
def self.windows8_1_or_greater?() version >= 6_3 end
def self.windows10_or_greater?() version >= 10_0 end
def self.windows2000?() version == 5_0 end
def self.windowsXP?() version == 5_1 end
def self.windowsXP_64?() version == 5_2 end
def self.windowsVista?() version == 6_0 end
def self.windows7?() version == 6_1 end
def self.windows8?() version == 6_2 end
def self.windows8_1?() version == 6_3 end
def self.windows10?() version == 10_0 end
def self.wow64?
process = DLL.Kernel32.GetCurrentProcess || -1
DLL.Kernel32.IsWow64Process(process, bool=[].pack('x4'))
bool.unpack('L')[0] == 1
end
def self.dwm_composition_enabled?
DLL.Dwmapi.DwmIsCompositionEnabled(bool=[].pack('x4'))
bool.unpack('L')[0] == 1
end
def self.dwm_enable_composition(bool)
DLL.Dwmapi.DwmEnableComposition(bool)
end
def self.documents_path
DLL.Shell32.SHGetFolderPathW(0, 5, 0, 0, path=[].pack('x520'))#CSIDL_MYDOCUMENTS, SHGFP_TYPE_CURRENT
path = Encode.utf16_to_utf8(path)
path[0, path.index("\0")]
end
def self.create_directory(path)
DLL.Kernel32.CreateDirectoryW(Zeus::Encode.utf8_to_utf16("#{path}\0"), nil)
end
end
end
module Video
unless @buffer
@buffer, @back_picture, @pause_picture, @resume_picture, @stop_picture, @no_fullscreen =
[].pack('x1024'), '', '', '', '', false
end
class << self
attr_accessor :back_picture, :pause_picture, :resume_picture, :stop_picture, :no_fullscreen
def play(filename, cancellable=:Menu, stretch=:FitIn)
init_data_system if cancellable and cancellable != :Stop
quit_fullscreen if @no_fullscreen = NoFullscreen
if $imported[:Zeus_Fullscreen]
Fullscreen.video = true
Fullscreen.update_window(Fullscreen.mode != 0)
end
create_back_sprite
close
wait while cancel_trigger? if cancellable
open(filename, 0, false) and playback(filename, cancellable, stretch)
wait while cancel_trigger? if cancellable
ensure
@no_fullscreen = false
if $imported[:Zeus_Fullscreen]
Fullscreen.video = false
Fullscreen.update_window(Fullscreen.mode != 0)
end
close
dispose_back_sprite
end
def play_to_bitmap(filename, bitmap, repeat=true)
return unless OldAviMode and Zeus::OS.windowsVista_or_greater?
close
@hwnd = Zeus::DLL.User32.CreateWindowEx(0x08000000 | 0x00000080,#WS_EX_NOACTIVATE | WS_EX_TOOLWINDOW
'Static', nil, 0x10000000 | 0x80000000 | 0x0000000D,#WS_VISIBLE | WS_POPUP | SS_OWNERDRAW
0, 0, 0, 0, 0, 0, 0, nil)
return close unless open(filename, 0, repeat)
mci_silent("where ZeusVideoPlayer source")
_, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
@bitmap = bitmap
exstyle = Zeus::DLL.User32.GetWindowLong(@hwnd, -20)#GWL_EXSTYLE
Zeus::DLL.User32.SetWindowLong(@hwnd, -20, exstyle | 0x00080000)#WS_EX_LAYERED
Zeus::DLL.User32.SetLayeredWindowAttributes(@hwnd, 0, 0, 2)#LWA_ALPHA
Zeus::DLL.User32.SetWindowPos(@hwnd, 1,#HWND_BOTTOM
0, 0, w, h, 2 | 16)#SWP_NOMOVE | SWP_NOACTIVATE
Zeus::DLL.User32.SetActiveWindow(Graphics.hwnd)
hdc = Zeus::DLL.User32.GetDC(@hwnd)
@hdc = Zeus::DLL.Gdi32.CreateCompatibleDC(hdc)
@hbm = Zeus::DLL.Gdi32.CreateCompatibleBitmap(hdc, @bitmap.width, @bitmap.height)
Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
update
end
def update
close if @bitmap and (@bitmap.disposed? or stopped?)
return if !@bitmap or Graphics.frame_dropped
info = [40,@bitmap.width,@bitmap.height,1,32].pack('Ll2S2x24')
hdc = Zeus::DLL.User32.GetDC(@hwnd)
obj = Zeus::DLL.Gdi32.SelectObject(@hdc, @hbm)
Zeus::DLL.User32.GetClientRect(@hwnd, @buffer)
w, h = *@buffer.unpack('x8L2')
Zeus::DLL.Gdi32.BitBlt(@hdc, 0, 0, w, h, hdc, 0, 0, 0x00CC0020)#SRCCOPY
Zeus::DLL.Gdi32.GetDIBits(@hdc, @hbm, 0, @bitmap.height, @bitmap.last_row_address, info, 0)#DIB_RGB_COLORS
Zeus::DLL.Gdi32.SelectObject(@hdc, obj)
Zeus::DLL.User32.ReleaseDC(@hwnd, hdc)
@bitmap.fill_rect(0, 0, 0, 0, Color.new(0,0,0,0)) # set updated flag
nil
end
def stop() mci_silent("stop ZeusVideoPlayer") end
def pause() mci_silent("pause ZeusVideoPlayer") end
def resume() mci_silent("resume ZeusVideoPlayer") end
def mode() mci_silent("status ZeusVideoPlayer mode") and mci_result end
def length() mci_silent("status ZeusVideoPlayer length") and mci_result.to_i end
def position() mci_silent("status ZeusVideoPlayer position") and mci_result.to_i end
def playing?() mode == 'playing' end
def paused?() mode == 'paused' end
def stopped?() mode == 'stopped' end
def wait(frame=1)
frame.times do
Graphics.update
Graphics.frame_count -= 1
Input.update
end
nil
end
def init_data_system
if xp?
$data_system ||= load_data("Data/System.rxdata")
$game_system ||= Game_System.new
elsif vx?
$data_system ||= load_data("Data/System.rvdata")
else
$data_system ||= load_data("Data/System.rvdata2")
end
nil
end
def rgss_fullscreen?
exstyle = Zeus::DLL.User32.GetWindowLong(Graphics.hwnd, -20)#GWL_EXSTYLE
exstyle & 0x00000008 != 0#WS_EX_TOPMOST
end
def quit_fullscreen
if rgss_fullscreen?
inputs = [1,18,0, 1,13,0, 1,13,2, 1,18,2].pack('LSx2Lx16'*4)
Zeus::DLL.User32.SendInput(4, inputs, 28)
wait(10)
end
end
def create_back_sprite
@back_sprite = Sprite.new
@back_sprite.z = 0xFFFF
if @back_picture.empty?
@back_sprite.bitmap = Bitmap.new(1, 1)
@back_sprite.bitmap.set_pixel(0, 0, Color.new(0,0,0))
else
@back_sprite.bitmap = Cache.picture(@back_picture)
end
@back_sprite.zoom_x = Graphics.width / @back_sprite.bitmap.width.to_f
@back_sprite.zoom_y = Graphics.height / @back_sprite.bitmap.height.to_f
Graphics.transition(0)
Graphics.frame_reset
end
def dispose_back_sprite
@back_sprite.bitmap.dispose if @back_sprite and @back_sprite.bitmap
@back_sprite.dispose if @back_sprite
@back_sprite = nil
end
def mci(command)
error = mci_silent(command)
return true if error == 0
Zeus::DLL.Winmm.mciGetErrorStringW(error, @buffer, @buffer.bytesize/2)
msgbox(mci_result, "\nCommand : ", command)
return false
end
def mci_silent(command)
command = Zeus::Encode.utf8_to_utf16("#{command}\0")
Zeus::DLL.Winmm.mciSendStringW(command, @buffer, @buffer.bytesize/2, Graphics.hwnd)
end
def mci_result
str = Zeus::Encode.utf16_to_utf8(@buffer)
str[0, str.index("\0")]
end
def open(filename, pos, repeat)
filename = Dir["#{filename}.*"][0] || filename
type = OldAviMode ? 'AVIVideo' : 'MPEGVideo'
mci("open \"#{filename}\" type #{type} alias ZeusVideoPlayer") and
mci("window ZeusVideoPlayer handle #{@hwnd || Graphics.hwnd}") and
mci("play ZeusVideoPlayer from #{pos} #{'repeat' if repeat}")
end
def close
stop
if !OldAviMode and rgss_fullscreen?
mci_silent("window ZeusVideoPlayer handle 0")
mci_silent("status ZeusVideoPlayer window handle")
Zeus::DLL.User32.DestroyWindow(mci_result.to_i)
end
mci_silent("close ZeusVideoPlayer")
Zeus::DLL.User32.DestroyWindow(@hwnd) if @hwnd
Zeus::DLL.Gdi32.DeleteObject(@hbm) if @hbm
Zeus::DLL.Gdi32.DeleteDC(@hdc) if @hdc
@bitmap = @hwnd = @hbm = @hdc = nil
end
def resize(stretch)
wait
mci_silent("where ZeusVideoPlayer source")
_, _, w, h = *mci_result.split(' ', 4).map! {|s| s.to_i}
Zeus::DLL.User32.GetClientRect(Graphics.hwnd, @buffer)
client_w, client_h = *@buffer.unpack('x8L2')
case stretch
when :Center;
when :FitIn ; w, h = client_w, client_w * h / w
h, w = client_h, client_h * w / h if h > client_h
when :FitOut; w, h = client_w, client_w * h / w
h, w = client_h, client_h * w / h if h < client_h
else w, h = client_w, client_h
end
x, y = (client_w-w)/2, (client_h-h)/2
mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h-1}")#bugfix cropped window
mci_silent("put ZeusVideoPlayer destination at #{x} #{y} #{w} #{h}")
nil
end
def playback(filename, cancellable, stretch)
fullscreen, focus = rgss_fullscreen?, false
loop do
Zeus::DLL.User32.GetMessage(@buffer, 0, 0, 0)
Zeus::DLL.User32.DefWindowProc(*msg = @buffer.unpack('L4'))
if focus != (Zeus::DLL.User32.GetForegroundWindow == Graphics.hwnd)
focus = !focus
focus ? resume : pause
resize(stretch)
end
next unless focus
if !OldAviMode and fullscreen != rgss_fullscreen?
fullscreen, pos = !fullscreen, position
close
wait(10)
break unless open(filename, pos, false)
resize(stretch)
end
Input.update
if stopped? or position >= length
break
elsif cancellable and cancel_trigger?
case cancellable
when :Stop ; break
when :Pause; pause_menu
else cancel_menu
end
resize(stretch)
elsif $imported[:Zeus_Fullscreen] and
(Fullscreen.inputs.any? {|input,| input.call} or
Fullscreen.zoom.zero? != Fullscreen.maximized?)
then
resize(stretch)
end
case msg[1]
when 0x0012 #WM_QUIT
exit
when 0x0100, 0x0104 #WM_KEYDOWN, WM_SYSKEYDOWN
if msg[3][30] == 0 and (msg[1] == 0x0104 ? #trigger?
(!@no_fullscreen and msg[2] == 0x0D) : #ALT + VK_RETURN
(msg[2] == 0x70 or msg[2] == 0x7B)) #VK_F1 or VK_F12
then
pause
Zeus::DLL.User32.PostMessage(*msg)
wait(10)
resume
resize(stretch)
end
end
end
nil
end
if xp?
alias anti_hangup_playback playback
def playback(cancellable, stretch)
anti_hangup_playback(filename, cancellable, stretch)
rescue Hangup
retry
end
end
def cancel_trigger?
CancelKeys.any? {|k| Input.trigger?(k)}
end
def cancel_menu
Sound.play_ok
pause
sprite = Sprite.new
sprite.z = @back_sprite.z + 1
if @resume_picture.empty?
resume_bmp = Bitmap.new(Graphics.width, Graphics.height)
resume_bmp.font.size = 64
resume_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
resume_bmp.font.color.alpha /= 2
resume_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
else
sprite.bitmap = Cache.picture(@resume_picture)
end
if @stop_picture.empty?
stop_bmp = Bitmap.new(Graphics.width, Graphics.height)
stop_bmp.font.size = 64
stop_bmp.draw_text(Graphics.width/2, 0, Graphics.width/2, Graphics.height, 'Stop', 1)
stop_bmp.font.color.alpha /= 2
stop_bmp.draw_text(0, 0, Graphics.width/2, Graphics.height, 'Resume', 1)
else
sprite.bitmap = Cache.picture(@stop_picture)
end
sprite.bitmap = resume_bmp
cancel = false
wait while cancel_trigger?
loop do
Graphics.update
Input.update
if [Input::DOWN, Input::LEFT, Input::RIGHT, Input::UP].any? {|k| Input.trigger?(k)}
Sound.play_cursor
cancel = !cancel
sprite.bitmap = cancel ? stop_bmp : resume_bmp
elsif Input.trigger?(Input::B)
Sound.play_cancel
cancel = false
break
elsif Input.trigger?(Input::C)
Sound.play_ok
break
end
end
resume_bmp.dispose
stop_bmp.dispose
sprite.dispose
wait while cancel_trigger?
cancel ? stop : resume
nil
end
def pause_menu
Sound.play_ok
pause
sprite = Sprite.new
sprite.z = @back_sprite.z + 1
if @pause_picture.empty?
sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
sprite.bitmap.font.size = 64
sprite.bitmap.draw_text(sprite.bitmap.rect, 'Pause', 1)
else
sprite.bitmap = Cache.picture(@pause_picture)
end
wait while cancel_trigger?
loop do
Graphics.update
Input.update
if cancel_trigger?
Sound.play_cancel
break
end
end
sprite.bitmap.dispose
sprite.dispose
wait while cancel_trigger?
resume
nil
end
end
end |
Zeus, en 2016 a dit: Dix ans plus tard, alors en fait je sais pas pourquoi ça fait ça, y'a plein de bug liés au plein écran et j'y peux rien. Je peux toujours te passer la dernière version, à priori je pense pas que ça corrigera le bug par contre t'as une nouvelle option NoFullscreen pour bloquer le plein écran, bon c'est pas terrible d'avoir un jeu qui quitte le mode plein écran de lui même juste pour lire une vidéo mais c'est mieux qu'un bug. Sinon faut utiliser le OldAviMode, y'a quelques contraintes mais au moins ça marche même en plein écran.
Le script est légèrement différent donc faut relire la notice. |
Source : https://www.rpg-maker.fr/index.php?page=forum&id=25738
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