Bienvenue visiteur !
|
Statistiques
Liste des membres
Contact
Mentions légales
370 connectés actuellement
30732316 visiteurs depuis l'ouverture
2294 visiteurs aujourd'hui
Partenaires
Tous nos partenaires
Devenir partenaire
|
❤ 0 Screenshot:
Pour mes débuts dans les scripts, un petit tout con mais utile.
A placer au dessus de main :
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
| #--------------------------------------------------------
#Script: Battle_lvl
#
#Auteur: Wanoklox et Gif
#--------------------------------------------------------
#--------------------------------------------------------
#
#
# Window_Base < Window
#
#
#--------------------------------------------------------
class Window_Base < Window
#--------------------------------------------------------
# def draw_actor_name(actor, x, y)
#--------------------------------------------------------
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x, y, 120, 32, actor.name)
end
#--------------------------------------------------------
# def draw_actor_level(actor, x, y)
#--------------------------------------------------------
def draw_actor_level(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x+21, y, 100, 32, "Lv."+actor.level.to_s, 2)
end
end
#--------------------------------------------------------
#
#
# Window_BattleStatus < Window_Base
#
#
#--------------------------------------------------------
class Window_BattleStatus < Window_Base
#--------------------------------------------------------
# def refresh
#--------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 160 + 4
self.contents.font.size = 20
draw_actor_name(actor, actor_x, 20)
self.contents.font.size = 15
draw_actor_hp(actor, actor_x, 40, 120)
draw_actor_sp(actor, actor_x, 60, 120)
draw_actor_level(actor, actor_x, 20)
draw_actor_state(actor, actor_x, 96)
if @level_up_flags[i]
draw_actor_state(actor, actor_x, 96)
end
end
end
end
|
|
Tampaxor -
posté le 24/10/2011 à 22:44:08 (10274 messages postés)
| | C'est couillon, mais sympa comme idée. Bien joué !
|
Djidane91 -
posté le 25/10/2011 à 10:40:10 (35 messages postés)
| Sky is my dream | Tout con, mais bien penser ! J'aime bien, j'adopte tout de suite x)
|
~Solidarité~ As-ton besoin d'une raison pour aider les autres ? |
Cawa -
posté le 19/12/2011 à 17:02:57 (2 messages postés)
| | Salut
Tuto vraiment sympa, mais j'ai un petit problème: dans le menu, le level du perso se superpose avec son statut.
Quelqu'un sait comment arranger ça s'il vous plait?
|
Wanoklox -
posté le 21/12/2011 à 20:49:04 (2211 messages postés)
| |
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
| #--------------------------------------------------------
#Script: Battle_lvl
#
#Auteur: Wanoklox et Gif
#--------------------------------------------------------
#--------------------------------------------------------
#
#
# Window_Base < Window
#
#
#--------------------------------------------------------
class Window_Base < Window
#--------------------------------------------------------
# def draw_actor_name(actor, x, y)
#--------------------------------------------------------
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x, y, 120, 32, actor.name)
end
#--------------------------------------------------------
# def draw_actor_level(actor, x, y)
#--------------------------------------------------------
def draw_actor_level(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x+21, y, 100, 32, "Lv."+actor.level.to_s, 2)
end
end
#--------------------------------------------------------
#
#
# Window_BattleStatus < Window_Base
#
#
#--------------------------------------------------------
class Window_BattleStatus < Window_Base
#--------------------------------------------------------
# def refresh
#--------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 160 + 4
self.contents.font.size = 20
draw_actor_name(actor, actor_x, 20)
self.contents.font.size = 15
draw_actor_hp(actor, actor_x, 40, 120)
draw_actor_sp(actor, actor_x, 60, 120)
draw_actor_level(actor, actor_x, 20)
draw_actor_state(actor, actor_x, 96)
if @level_up_flags[i]
draw_actor_state(actor, actor_x, 96)
end
end
end
end
class Window_MenuStatus < Window_Selectable
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 64
y = i * 116
actor = $game_party.actors[i]
draw_actor_graphic(actor, x - 40, y + 80)
draw_actor_name(actor, x, y)
draw_actor_class(actor, x + 144, y)
draw_actor_level(actor, x, y)
draw_actor_state(actor, x + 90, y + 32)
draw_actor_exp(actor, x, y + 64)
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
end
end
end
|
Voilou pour ton problème, ça devrait fonctionner, chez moi ça marche. [/nonor]
| |
|
|