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❤ 0 Screenshot:
Pour mes débuts dans les scripts, un petit tout con mais utile.
A placer au dessus de main :
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| #--------------------------------------------------------
#Script: Battle_lvl
#
#Auteur: Wanoklox et Gif
#--------------------------------------------------------
#--------------------------------------------------------
#
#
# Window_Base < Window
#
#
#--------------------------------------------------------
class Window_Base < Window
#--------------------------------------------------------
# def draw_actor_name(actor, x, y)
#--------------------------------------------------------
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x, y, 120, 32, actor.name)
end
#--------------------------------------------------------
# def draw_actor_level(actor, x, y)
#--------------------------------------------------------
def draw_actor_level(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x+21, y, 100, 32, "Lv."+actor.level.to_s, 2)
end
end
#--------------------------------------------------------
#
#
# Window_BattleStatus < Window_Base
#
#
#--------------------------------------------------------
class Window_BattleStatus < Window_Base
#--------------------------------------------------------
# def refresh
#--------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 160 + 4
self.contents.font.size = 20
draw_actor_name(actor, actor_x, 20)
self.contents.font.size = 15
draw_actor_hp(actor, actor_x, 40, 120)
draw_actor_sp(actor, actor_x, 60, 120)
draw_actor_level(actor, actor_x, 20)
draw_actor_state(actor, actor_x, 96)
if @level_up_flags[i]
draw_actor_state(actor, actor_x, 96)
end
end
end
end
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Tampaxor -
posté le 24/10/2011 à 22:44:08 (10274 messages postés)
| | C'est couillon, mais sympa comme idée. Bien joué !
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Djidane91 -
posté le 25/10/2011 à 10:40:10 (35 messages postés)
| Sky is my dream | Tout con, mais bien penser ! J'aime bien, j'adopte tout de suite x)
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~Solidarité~ As-ton besoin d'une raison pour aider les autres ? |
Cawa -
posté le 19/12/2011 à 17:02:57 (2 messages postés)
| | Salut
Tuto vraiment sympa, mais j'ai un petit problème: dans le menu, le level du perso se superpose avec son statut.
Quelqu'un sait comment arranger ça s'il vous plait? 
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Wanoklox -
posté le 21/12/2011 à 20:49:04 (2211 messages postés)
| |
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| #--------------------------------------------------------
#Script: Battle_lvl
#
#Auteur: Wanoklox et Gif
#--------------------------------------------------------
#--------------------------------------------------------
#
#
# Window_Base < Window
#
#
#--------------------------------------------------------
class Window_Base < Window
#--------------------------------------------------------
# def draw_actor_name(actor, x, y)
#--------------------------------------------------------
def draw_actor_name(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x, y, 120, 32, actor.name)
end
#--------------------------------------------------------
# def draw_actor_level(actor, x, y)
#--------------------------------------------------------
def draw_actor_level(actor, x, y)
self.contents.font.color = normal_color
self.contents.draw_text(x+21, y, 100, 32, "Lv."+actor.level.to_s, 2)
end
end
#--------------------------------------------------------
#
#
# Window_BattleStatus < Window_Base
#
#
#--------------------------------------------------------
class Window_BattleStatus < Window_Base
#--------------------------------------------------------
# def refresh
#--------------------------------------------------------
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
actor = $game_party.actors[i]
actor_x = i * 160 + 4
self.contents.font.size = 20
draw_actor_name(actor, actor_x, 20)
self.contents.font.size = 15
draw_actor_hp(actor, actor_x, 40, 120)
draw_actor_sp(actor, actor_x, 60, 120)
draw_actor_level(actor, actor_x, 20)
draw_actor_state(actor, actor_x, 96)
if @level_up_flags[i]
draw_actor_state(actor, actor_x, 96)
end
end
end
end
class Window_MenuStatus < Window_Selectable
def refresh
self.contents.clear
@item_max = $game_party.actors.size
for i in 0...$game_party.actors.size
x = 64
y = i * 116
actor = $game_party.actors[i]
draw_actor_graphic(actor, x - 40, y + 80)
draw_actor_name(actor, x, y)
draw_actor_class(actor, x + 144, y)
draw_actor_level(actor, x, y)
draw_actor_state(actor, x + 90, y + 32)
draw_actor_exp(actor, x, y + 64)
draw_actor_hp(actor, x + 236, y + 32)
draw_actor_sp(actor, x + 236, y + 64)
end
end
end
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Voilou pour ton problème, ça devrait fonctionner, chez moi ça marche. [/nonor]
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