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Sleek Item Popup 1.14a

Une fenêtre apparaît avec un bruit quand vous obtenez un objet.

Script pour RPG Maker VX Ace
Ecrit par Vlue (Daimonious Tails) (site de l'auteur)
Publié par Ghoosty (lui envoyer un message privé)
Signaler un script cassé

❤ 0

Auteur : Vlue (Demonious Tails)
Logiciel : RPG Maker VX Ace
Nombre de scripts : 1
Source : http://daimonioustails.weebly.com/sleek-item-popup.html

Conditions d'utilisation
- Vous devez créditer l'auteur (Vlue, alias Daimonious Tails)
- Vous pouvez utiliser ce script pour vos projets commerciaux

Installation
A placer au-dessus de Main.

Version 1.14a (recommandée)

Portion de code : Tout sélectionner

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#Sleek Item Popup v1.14a
#----------#
#Features: A nice and sleek little pop up you can use to tell the player
#           they received (or lost) an item! Now with automatic popups whenever
#           you use the gain item commands in events!
#
#Usage:   Event Script Call:
#           popup(type,item,amount,[duration],[xoff],[yoff])
#
#          Where: type is category of item (0 = item, 1 = weapon,
#                                            2 = armor, 3 = gold)
#                 item is the id number of the item
#                 amount is the amount lost or gained
#                 duration is the time the window is up and is optional
#          
#          Examples:
#            popup(0,1,5)
#            popup(2,12,1,120)
#            $PU_AUTOMATIC_POPUP = false
#            $PU_AUTOMATIC_POPUP = true
#        
#Customization: Everything down there under customization
#
#----------#
#-- Script by: V.M of D.T
#
#- Questions or comments can be:
#    given by email: sumptuaryspade@live.ca
#    provided on facebook: http://www.facebook.com/DaimoniousTailsGames
#   All my other scripts and projects can be found here: http://daimonioustails.weebly.com/
#
#--- Free to use in any project, commercial or non-commercial, with credit given
# - - Though a donation's always a nice way to say thank you~ (I also accept actual thank you's)
 
$imported = {} if $imported.nil?
$imported[:Vlue_SleekPopup] = true
 
#Sound effect played on popup: # "Filename", Volume(0-100), Pitch(50-150)
PU_SOUND_EFFECT_GAIN = ["Item3",100,50]
PU_SOUND_EFFECT_LOSE = ["Item3",100,50]
PU_SOUND_GOLD_GAIN = ["Coin",100,50]
PU_SOUND_GOLD_LOSE = ["Coin",100,50]
 
#Animation to be played on the player during popup
PU_USE_ANIMATION = false
PU_POPUP_ANIMATION = 2
 
#Duration in frames of Item Popup fadein and fadeout
PU_FADEIN_TIME = 30
PU_FADEOUT_TIME = 30
 
#Default duration of the popup
PU_DEFAULT_DURATION = 90
 
#Use automatic popup? Can be enabled/disabled in game, see examples
$PU_AUTOMATIC_POPUP = true
PU_IGNORE_ITEM_LOSS = true
 
#Whether to use a custom or default font
PU_USE_CUSTOM_FONT = false
 
#Settings for custom item popup font
PU_DEFAULT_FONT_NAME = ["Verdana"]
PU_DEFAULT_FONT_SIZE = 16
PU_DEFAULT_FONT_COLOR = Color.new(255,255,255,255)
PU_DEFAULT_FONT_BOLD = false
PU_DEFAULT_FONT_ITALIC = false
PU_DEFAULT_FONT_SHADOW = false
PU_DEFAULT_FONT_OUTLINE = true
 
#Compact mode will hide the amount unless it's greater then 1
PU_COMPACT_MODE = true
 
#Background Icon to be displayed under item icon
PU_USE_BACKGROUND_ICON = true
PU_BACKGROUND_ICON = 102
 
#Gold details:
PU_GOLD_NAME = "Gold"
PU_GOLD_ICON = 262
 
#True for single line, false for multi line
PU_SINGLE_LINE = true
 
class Item_Popup < Window_Base
  def initialize(item, amount, duration, nosound,xoff,yoff)
    super(0,0,100,96)
    if item.name == PU_GOLD_NAME
      sedg, sedl = PU_SOUND_GOLD_GAIN, PU_SOUND_GOLD_LOSE
    else
      sedg, sedl = PU_SOUND_EFFECT_GAIN, PU_SOUND_EFFECT_LOSE
    end
    se = RPG::SE.new(sedg[0],sedg[1],sedg[2]) unless sedg.nil? or nosound
    se2 = RPG::SE.new(sedl[0],sedl[1],sedl[2]) unless sedl.nil? or nosound
    se.play if se and amount > 0
    se2.play if se2 and amount < 0
    self.opacity = 0
    self.x = $game_player.screen_x - 16
    self.y = $game_player.screen_y - 80
    @xoff = 0
    @yoff = 0
    @duration = 90
    @item = item
    @amount = amount
    @name = item.name.clone
    @text = ""
    @padding = ' '*@name.size
    @timer = 0
    @split = (PU_FADEIN_TIME) / @name.size
    @split = 2 if @split < 2
    amount > 0 ? @red = Color.new(0,255,0) : @red = Color.new(255,0,0)
    if PU_USE_CUSTOM_FONT
      contents.font.size = PU_DEFAULT_FONT_SIZE
    else
      contents.font.size = 16
    end
    @textsize = text_size(@name)
    textsize2 = text_size("+" + amount.to_s)
    self.width = @textsize.width + standard_padding * 2 + 24
    self.width += textsize2.width + 48 if PU_SINGLE_LINE
    contents.font.size < 24 ? size = 24 : size = contents.font.size
    self.height = size + standard_padding * 2
    self.height += size if !PU_SINGLE_LINE
    self.x -= self.width / 2
    create_contents
    if PU_USE_CUSTOM_FONT
      contents.font.name = PU_DEFAULT_FONT_NAME
      contents.font.size = PU_DEFAULT_FONT_SIZE
      contents.font.color = PU_DEFAULT_FONT_COLOR
      contents.font.bold = PU_DEFAULT_FONT_BOLD
      contents.font.italic = PU_DEFAULT_FONT_ITALIC
      contents.font.shadow = PU_DEFAULT_FONT_SHADOW
      contents.font.outline = PU_DEFAULT_FONT_OUTLINE
    end
    self.contents_opacity = 0
    $game_player.animation_id = PU_POPUP_ANIMATION if PU_USE_ANIMATION
    update
  end
  def update
    #super
    return if self.disposed?
    self.visible = true if !self.visible
    self.x = $game_player.screen_x - contents.width/4 + 12
    self.y = $game_player.screen_y - 80 + @yoff
    self.x -= self.width / 3
    open if @timer < (PU_FADEIN_TIME)
    close if @timer > (PU_FADEOUT_TIME + @duration)
    @timer += 1
    return if @timer % @split != 0
    @text += @name.slice!(0,1)
    @padding.slice!(0,1)
    contents.clear
    contents.font.color = @red
    stringamount = @amount
    stringamount = "+" + @amount.to_s if @amount > 0
    if PU_SINGLE_LINE
      width = text_size(@item.name).width#@textsize.width
      draw_text(27 + width,0,36,24,stringamount) unless PU_COMPACT_MODE and @amount == 1
      if Module.const_defined?(:AFFIXES)
        contents.font.color = @item.color
      else
        contents.font.color = Font.default_color
      end
      change_color(@item.rarity_colour) if $imported[:TH_ItemRarity]
      draw_text(24,0,contents.width,contents.height,@text+@padding)
      change_color(normal_color)
      draw_icon(PU_BACKGROUND_ICON,0,0) if PU_USE_BACKGROUND_ICON
      draw_icon(@item.icon_index,0,0)
    else
      draw_text(contents.width / 4 + 16,24,36,24,stringamount) unless PU_COMPACT_MODE and @amount == 1
      if Module.const_defined?(:AFFIXES)
        contents.font.color = @item.color
      else
        contents.font.color = Font.default_color
      end
      draw_icon(PU_BACKGROUND_ICON,contents.width / 2 - 24,24) if PU_USE_BACKGROUND_ICON
      draw_icon(@item.icon_index,contents.width / 2 - 24,24)
      draw_text(0,0,contents.width,line_height,@text+@padding)
    end
  end
  def close
    self.contents_opacity -= (255 / (PU_FADEOUT_TIME))
  end
  def open
    self.contents_opacity += (255 / (PU_FADEIN_TIME))
  end
end
 
class Game_Interpreter
  alias pu_command_126 command_126
  alias pu_command_127 command_127
  alias pu_command_128 command_128
  alias pu_command_125 command_125
  def popup(type,item,amount,duration = PU_DEFAULT_DURATION,nosound = false, xo = 0, yo = 0)
    data = $data_items[item] if type == 0
    data = $data_weapons[item] if type == 1
    data = $data_armors[item] if type == 2
    if type == 3
      data = RPG::Item.new
      data.name = PU_GOLD_NAME
      data.icon_index = PU_GOLD_ICON
    end
    Popup_Manager.add(data,amount,duration,nosound,xo,yo)
  end
  def command_125
    pu_command_125
    value = operate_value(@params[0], @params[1], @params[2])
    popup(3,@params[0],value) if $PU_AUTOMATIC_POPUP
  end
end
 
module Popup_Manager
  def self.init
    @queue = []
  end
  def self.add(item,value,dura,ns,xo,yo)
    return if PU_IGNORE_ITEM_LOSS && value < 1
    @queue.insert(0,[item,value,dura,ns,xo,yo])
  end
  def self.queue
    @queue
  end
end  
 
Popup_Manager.init
 
class Scene_Map
  alias popup_update update
  alias popup_preterminate pre_terminate
  def update
    popup_update
    update_popup_window unless $popupwindow.nil?
    return if Popup_Manager.queue.empty?
    if $popupwindow.nil? or $popupwindow.contents_opacity == 0
      var = Popup_Manager.queue.pop
      $popupwindow = Item_Popup.new(var[0],var[1],var[2],var[3],var[4],var[5])
    end
  end
  def update_popup_window
    $popupwindow.update
    $popupwindow.dispose if !$popupwindow.disposed? and $popupwindow.contents_opacity == 0
    $popupwindow = nil if $popupwindow.disposed?
  end
  def pre_terminate
    popup_preterminate
    $popupwindow.visible = false unless $popupwindow.nil?
  end
end
 
class Game_Party
  def gain_item(item, amount, include_equip = false)
    container = item_container(item.class)
    return unless container
    last_number = item_number(item)
    new_number = last_number + amount
    container[item.id] = [[new_number, 0].max, max_item_number(item)].min
    container.delete(item.id) if container[item.id] == 0
    if include_equip && new_number < 0
      discard_members_equip(item, -new_number)
    end
    $game_map.need_refresh = true
    if SceneManager.scene.is_a?(Scene_Map) && $PU_AUTOMATIC_POPUP
      Popup_Manager.add(item,amount,90,false,0,0)
    end
  end
end



Version 1.0 (archive)

Spoiler (cliquez pour afficher)




Mis à jour le 22 octobre 2020.






Lespartiate - posté le 12/12/2015 à 00:14:42 (15 messages postés)

❤ 0

Excellent sa donne du charme à la trouvaille cool!

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