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Smooth Cursor 1.0.4

Ajoute un curseur fluide dans le menu du jeu.

Script pour RPG Maker VX Ace
Ecrit par RPG Maker Source (site de l'auteur)
Publié par Redblock69 (lui envoyer un message privé)
Signaler un script cassé

❤ 0

Présentation


Titre : Smooth Cursor
Description : Ce script vous permet d'avoir le curseur du jeu se déplaçant avec un effet "smooth" !
Auteur : RPG Maker Source
Version : 1.0.4
Source : Lien
Logiciel : RPG Maker VX Ace
Information : Ce script est gratuit d'utilisation, mais vous devez donner un crédit à RPG Maker Source pour ce script et posséder une copie légale de RPG Maker VX Ace pour l'utiliser dans votre jeu !

__________________________________________________________________________________________


Screenshots

Voici une vidéo pour vous montrer l'effet "smooth" dans le jeu.

image



__________________________________________________________________________________________


Portion de code : Tout sélectionner

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#╔════╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═════╗
#║ ╔══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╩═══╗ ║
#╠─╣                              Smooth Cursor                               ╠─╣
#╠─╣                           by RPG Maker Source.                           ╠─╣
#╠─╣                          www.rpgmakersource.com                          ╠─╣
#║ ╚══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╦═══╝ ║
#╠════╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═╤═╩═════╣
#║ ┌────┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴───┴─────┐ ║
#╠─┤ Version 1.0.4                   24/05/15                        DD/MM/YY ├─╣
#║ └────┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬─────┘ ║
#╠══════╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══╧═══════╣
#║                                                                              ║
#║               This work is protected by the following license:               ║
#║     ╔══════════════════════════════════════════════════════════════════╗     ║
#║     │                                                                  │     ║
#║     │ Copyright © 2014 Maker Systems.                                  │     ║
#║     │                                                                  │     ║
#║     │ This software is provided 'as-is', without any kind of           │     ║
#║     │ warranty. Under no circumstances will the author be held         │     ║
#║     │ liable for any damages arising from the use of this software.    │     ║
#║     │                                                                  │     ║
#║     │ Permission is granted to anyone to use this software on their    │     ║
#║     │ free or commercial games made with a legal copy of RPG Maker     │     ║
#║     │ VX Ace, as long as Maker Systems - RPG Maker Source is           │     ║
#║     │ credited within the game.                                        │     ║
#║     │                                                                  │     ║
#║     │ Selling this code or any portions of it 'as-is' or as part of    │     ║
#║     │ another code, is not allowed.                                    │     ║
#║     │                                                                  │     ║
#║     │ The original header, which includes this copyright notice,       │     ║
#║     │ must not be edited or removed from any verbatim copy of the      │     ║
#║     │ sotware nor from any edited version.                             │     ║
#║     │                                                                  │     ║
#║     ╚══════════════════════════════════════════════════════════════════╝     ║
#║                                                                              ║
#║                                                                              ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#║ 1. VERSION HISTORY.                                                        ▼ ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#║                                                                              ║
#║ • Version 1.0.0, 24/11/14 - (DD/MM/YY).                                      ║
#║                                                                              ║
#║ • Version 1.0.1, 30/11/14 - (DD/MM/YY).                                      ║
#║                                                                              ║
#║ • Version 1.0.2, 17/12/14 - (DD/MM/YY).                                      ║
#║                                                                              ║
#║ • Version 1.0.3, 30/03/15 - (DD/MM/YY).                                      ║
#║                                                                              ║
#║ • Version 1.0.4, 24/05/15 - (DD/MM/YY).                                      ║
#║                                                                              ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#╠══════════════════════════════════════════════════════════════════════════════╣
#║ 2. USER MANUAL.                                                            ▼ ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#║                                                                              ║
#║ ┌──────────────────────────────────────────────────────────────────────────┐ ║
#║ │ ■ Introduction.                                                          │ ║
#║ └┬┬┬┬──────────────────────────────────────────────────────────────────┬┬┬┬┘ ║
#║                                                                              ║
#║  Hello there! This script is "plug and play", you can simply insert it into  ║
#║  your project and it will perform flawlessly.                                ║
#║                                                                              ║
#║  This script embellishes your GUIs by changing the way the default Window    ║
#║  cursor works in RPG Maker VX Ace. The cursor will smoothly move to its new  ║
#║  position when selecting items and will also smoothly change its size when   ║
#║  needed.                                                                     ║
#║                                                                              ║
#║  The scrolling of the window contents will also be smooth.                   ║
#║                                                                              ║
#║  We hope you enjoy it.                                                       ║
#║                                                                              ║
#║  Thanks for choosing our products.                                           ║
#║                                                                              ║
#║ ┌──────────────────────────────────────────────────────────────────────────┐ ║
#║ │ ■ Configuration.                                                         │ ║
#║ └┬┬┬┬──────────────────────────────────────────────────────────────────┬┬┬┬┘ ║
#║                                                                              ║
#║  "How do I change the speed of the cursor movement?"                         ║
#║  Right click anywhere in the script editor and select "Find" (or CTRL + F)   ║
#║  search for "DELAY_LEVEL" (without quotation marks).                         ║
#║                                                                              ║
#║  You will see something like "DELAY_LEVEL = 4"                               ║
#║                                                                              ║
#║  Set the number after the equality sign to any numer you like, bigger or     ║
#║  equal than 1. The bigger the number, the stronger the deceleration effect   ║
#║  and thus the slower the cursor speed when changing selections (or           ║
#║  dimensions). Small numbers result in a faster deceleration, default value   ║
#║  is 4.                                                                       ║
#║                                                                              ║
#║                                                                              ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#╠══════════════════════════════════════════════════════════════════════════════╣
#║ 3. NOTES.                                                                  ▼ ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#║                                                                              ║
#║  Have fun and enjoy!                                                         ║
#║                                                                              ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#╠══════════════════════════════════════════════════════════════════════════════╣
#║ 4. CONTACT.                                                                ▼ ║
#╠══════════════════════════════════════════════════════════════════════════════╣
#║                                                                              ║
#║  Keep in touch with us and be the first to know about new releases:          ║
#║                                                                              ║
#║  www.rpgmakersource.com                                                      ║
#║  www.facebook.com/RPGMakerSource                                             ║
#║  www.twitter.com/RPGMakerSource                                              ║
#║  www.youtube.com/user/RPGMakerSource                                         ║
#║                                                                              ║
#║  Get involved! Have an idea for a system? Let us know.                       ║
#║                                                                              ║
#║  Spread the word and help us reach more people so we can continue creating   ║
#║  awesome resources for you!                                                  ║
#║                                                                              ║
#╚══════════════════════════════════════════════════════════════════════════════╝)
#
#==============================================================================
# ** MakerSystems
#------------------------------------------------------------------------------
#  Module for our Systems.
#==============================================================================
 
module MakerSystems
 
  #============================================================================
  # ** SmoothCursor
  #----------------------------------------------------------------------------
  #  Module for Smooth Cursor.
  #============================================================================
 
  module SmoothCursor
   
    #------------------------------------------------------------------------
    # * Low values yield a fast effect.                                 [OPT]
    #------------------------------------------------------------------------
    DELAY_LEVEL = 4
   
  end
 
end
 
#==============================================================================
# ** Window_Selectable
#------------------------------------------------------------------------------
#  Alias to Update. Update Cursor Replaced. Added method to handle the effect.
#==============================================================================
 
class Window_Selectable < Window_Base
 
  #--------------------------------------------------------------------------
  # * Update Alias                                                      [NEW]
  #--------------------------------------------------------------------------
  alias_method(:ms_smooth_cursor_original_update, :update)
  #--------------------------------------------------------------------------
  # * Update                                                            [MOD]
  #--------------------------------------------------------------------------
  def update
    # Original method.
    ms_smooth_cursor_original_update
    # Stop unless cursor update is needed.
    return unless @ms_smooth_cursor_target && self.index >= 0 && !disposed?
    # Update smooth cursor features.
    ms_smooth_cursor_update
  end
  #--------------------------------------------------------------------------
  # * Smooth Cursor Update                                              [NEW]
  #--------------------------------------------------------------------------
  def ms_smooth_cursor_update
    # Current Rect.
    now = cursor_rect
    # Get the target Rect.
    target = @ms_smooth_cursor_target[0]
    # Get the target Offset Y.
    target_oy = @ms_smooth_cursor_target[1]
    # Shortcut to desired delay.
    delay = MakerSystems::SmoothCursor::DELAY_LEVEL.to_f
    # Calculates and applies step value for X.
    step = ((target.x - now.x).to_f / delay)
    now.x += target.x > now.x                ? step.ceil : step.floor
    # Calculates and applies step value for Y.
    step = ((target.y - now.y).to_f / delay)
    now.y += target.y > now.y                ? step.ceil : step.floor
    # Calculates and applies step value for Width.
    step = ((target.width - now.width).to_f / delay)
    now.width += target.width > now.width    ? step.ceil : step.floor
    # Calculates and applies step value for Height.
    step = ((target.height - now.height).to_f / delay)
    now.height += target.height > now.height ? step.ceil : step.floor
    if self.respond_to?(:visible_line_number) && visible_line_number == 1
      # Calculates and applies step value for Offset Y.
      step = ((target_oy - self.ox).to_f / delay)
      self.ox += target_oy > self.ox ? step.ceil : step.floor
      # If targets reached, stop ms_smooth_cursor_update.
      if cursor_rect == target && self.ox == target_oy
        @ms_smooth_cursor_target = nil
      end
    else
      # Calculates and applies step value for Offset Y.
      step = ((target_oy - self.oy).to_f / delay)
      self.oy += target_oy > self.oy ? step.ceil : step.floor
      # If targets reached, stop ms_smooth_cursor_update.
      if cursor_rect == target && self.oy == target_oy
        @ms_smooth_cursor_target = nil
      end
    end
  end
 
  #--------------------------------------------------------------------------
  # * Top Col (HorzCommand),                                            [NEW]
  #--------------------------------------------------------------------------
  def ms_smooth_cursor_hrzcommand_top_col=(col)
    col = 0 if col < 0
    col = col_max - 1 if col > col_max - 1
    @ms_smooth_cursor_target_ox = col * (item_width + spacing)
  end
  #--------------------------------------------------------------------------
  # * Bottom Col (HorzCommand).                                         [NEW]
  #--------------------------------------------------------------------------
  def ms_smooth_cursor_hrzcommand_bottom_col=(col)
    self.ms_smooth_cursor_hrzcommand_top_col = col - (col_max - 1)
  end
  #--------------------------------------------------------------------------
  # * Ensure Cursor Visible (HorzCommand).                              [NEW]
  #--------------------------------------------------------------------------
  def ms_smooth_cursor_hrzcommand_ensure_cursor_visible
    self.ms_smooth_cursor_hrzcommand_top_col    = index if index < top_col
    self.ms_smooth_cursor_hrzcommand_bottom_col = index if index > bottom_col
  end
  #--------------------------------------------------------------------------
  # * Update Cursor.                                                    [REP]
  #--------------------------------------------------------------------------
  def update_cursor
    if @cursor_all
      cursor_rect.set(0, 0, contents.width, row_max * item_height)
      self.top_row = 0
    elsif @index < 0
      cursor_rect.empty
    else
      if self.respond_to?(:visible_line_number) && visible_line_number == 1 &&
        self.respond_to?(:top_col)
        # Special case for HorzCommand window or any horizontally extended one.
        ms_target_oy = self.ox
        ms_smooth_cursor_hrzcommand_ensure_cursor_visible
        if @ms_smooth_cursor_target_ox
          ms_target_oy = @ms_smooth_cursor_target_ox
        end
      else
        # Manages Offset Y as in ensure_cursor_visible but instead of using
        # top_row to set the value, passes it to ms_smooth_cursor_update.
        ms_target_oy = self.oy
        if row < top_row || row > bottom_row
          msrow = row
          msrow = msrow - (page_row_max - 1) if row > bottom_row
          msrow = 0                          if msrow < 0
          msrow = row_max - 1                if msrow > row_max - 1
          ms_target_oy = msrow * item_height
        end
      end
      # New targets.
      @ms_smooth_cursor_target = [item_rect(@index), ms_target_oy]
    end
  end
 
end



Bon mapping à tous ! image




Mis à jour le 24 octobre 2020.





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