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Window Config

Fenêtre permettant la configuration des touches.

Remplacé par Input Ultimate.

Script pour RPG Maker XP
Ecrit par zeus81
Publié par zeus81 (lui envoyer un message privé)
Signaler un script cassé

❤ 0

Auteur : Zeus81
Logiciel : RPG Maker XP
Nombre de scripts : 1

Ce script est à mettre au-dessus du script Main comme d'habitude.
Mais avant tout il faut impérativement rajouter dans le dossier du jeu ce fichier dll sinon ca risque pas de marcher :
http://www.megaupload.com/fr/?d=2MUB9HO7

Portion de code : Tout sélectionner

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#Window Config
#Script créé par Zeus81
#Pour ouvrir cette fenêtre de configuration faire insérer un script et écrire : Window_Config.new
 
 
if FileTest.exist?("Config.rxdata")
  file = File.open("Config.rxdata", "rb")
  $game_config = Marshal.load(file)
  file.close
else
  $game_config = [0, 256, 256, 256, 256, 256, 256, 256, 256]
end
 
class Window_Config < Window_Selectable
  
  def initialize
    super(0, 0, 640, 480)
    @column_max = 4
    @item_max = 3
    @index = 0
    @config = $game_config[0]
    self.contents = Bitmap.new(width - 32, height - 32)
    self.contents.font.name = $fontface
    main
  end
  
  def main
    refresh
    while(@index != -1)
      update
      Graphics.update
      Input.update
    end
    dispose
  end
  
  def refresh
    self.contents.clear
    self.contents.fill_rect(0, 32, 608, 1, normal_color)
    self.contents.fill_rect(0, 104, 608, 1, normal_color)
    self.contents.fill_rect(0, 280, 608, 1, normal_color)
    self.contents.font.size = 28
    self.contents.font.color = knockout_color
    self.contents.draw_text(0, 0, 608, 32, "Configuration des touches", 1)
    self.contents.font.size = 20
    self.contents.font.color = system_color
    self.contents.font.italic = true
    self.contents.draw_text(0, 32, 192, 32, "Configuration actuelle :")
    self.contents.draw_text(0, 288, 192, 32, "Rappel des commandes :")
    self.contents.font.italic = false
    self.contents.font.color = crisis_color
    self.contents.draw_text(0, 64, 200, 32, "Changer de configuration", 1)
    self.contents.draw_text(204, 64, 200, 32, "Sauvegarder les modifications", 1)
    self.contents.draw_text(408, 64, 200, 32, "Quitter sans sauvegarder", 1)
    self.contents.draw_text(12, 112, 128, 32, "Type Standard", 1)
    self.contents.draw_text(164, 112, 128, 32, "Type A", 1)
    self.contents.draw_text(316, 112, 128, 32, "Type B", 1)
    self.contents.draw_text(468, 112, 128, 32, "Type Perso", 1)
    self.contents.font.color = normal_color
    case $game_config[0]
    when 0
      self.contents.draw_text(192, 32, 416, 32, "Type Standard")
    when 1
      self.contents.draw_text(192, 32, 416, 32, "Type A")
    when 2
      self.contents.draw_text(192, 32, 416, 32, "Type B")
    when 3
      self.contents.draw_text(192, 32, 416, 32, "Type Perso")
    end
    self.contents.draw_text(4, 144, 92, 32, "Touche A = ")
    self.contents.draw_text(4, 176, 92, 32, "Touche B = ")
    self.contents.draw_text(4, 208, 92, 32, "Touche C = ")
    self.contents.draw_text(4, 240, 92, 32, "Touche L = ")
    self.contents.draw_text(308, 144, 92, 32, "Touche X = ")
    self.contents.draw_text(308, 176, 92, 32, "Touche Y = ")
    self.contents.draw_text(308, 208, 92, 32, "Touche Z = ")
    self.contents.draw_text(308, 240, 92, 32, "Touche R = ")
    self.contents.draw_text(96, 144, 208, 32, Input.input_name(Input::A, @config))
    self.contents.draw_text(96, 176, 208, 32, Input.input_name(Input::B, @config))
    self.contents.draw_text(96, 208, 208, 32, Input.input_name(Input::C, @config))
    self.contents.draw_text(96, 240, 208, 32, Input.input_name(Input::L, @config))
    self.contents.draw_text(404, 144, 208, 32, Input.input_name(Input::X, @config))
    self.contents.draw_text(404, 176, 208, 32, Input.input_name(Input::Y, @config))
    self.contents.draw_text(404, 208, 208, 32, Input.input_name(Input::Z, @config))
    self.contents.draw_text(404, 240, 208, 32, Input.input_name(Input::R, @config))
    self.contents.draw_text(4, 320, 300, 32, "Touche A : Rien")
    self.contents.draw_text(4, 352, 300, 32, "Touche B : Ouvrir le menu / Annuler")
    self.contents.draw_text(4, 384, 300, 32, "Touche C : Action / Valider")
    self.contents.draw_text(4, 416, 300, 32, "Touche L : Précédent")
    self.contents.draw_text(308, 320, 300, 32, "Touche X : Rien")
    self.contents.draw_text(308, 352, 300, 32, "Touche Y : Rien")
    self.contents.draw_text(308, 384, 300, 32, "Touche Z : Rien")
    self.contents.draw_text(308, 416, 300, 32, "Touche R : Suivant")
  end
  
  def update
    if @item_max == 3
      if Input.trigger?(Input::B)
        $game_system.se_play($data_system.cancel_se)
        @index = 2
      elsif Input.trigger?(Input::C)
        case @index
        when 0
          $game_system.se_play($data_system.decision_se)
          @item_max = 4
          @index = @config
        when 1
          $game_system.se_play($data_system.save_se)
          @index = -1
          file = File.open("Config.rxdata", "wb")
          Marshal.dump($game_config, file)
          file.close
        when 2
          $game_system.se_play($data_system.cancel_se)
          @index = -1
          file = File.open("Config.rxdata", "rb")
          $game_config = Marshal.load(file)
          file.close
        end
      end
    else
      if @config != @index
        @config = @index
        refresh
      end
      if Input.trigger?(Input::B)
        $game_system.se_play($data_system.cancel_se)
        @item_max = 3
        @index = 0
        @config = $game_config[0]
        refresh
      elsif Input.trigger?(Input::C)
        $game_system.se_play($data_system.decision_se)
        if @index == 3
          update_config_perso
        end
        $game_config[0] = @config
        refresh
      end
    end
    super
  end
  
  def update_config_perso
    exceptions = [37,38,39,40,112,113,114,115,116,117,118,119,120,121,122,123]
    input = nil
    for i in 0..7
      if i < 6
        self.cursor_rect.set(i/3*304, 128+16+i%3*32, 300, 32)
      else
        self.cursor_rect.set(i/7*304, 224+16, 300, 32)
      end
      10.times do
        Graphics.update
      end
      loop do
        Graphics.update
        input = Input.check
        if exceptions.include?(input)
          $game_system.se_play($data_system.buzzer_se)
          10.times do
            Graphics.update
          end
        elsif input != nil
          break
        end
      end
      $game_system.se_play($data_system.decision_se)
      $game_config[i+1] = input
      exceptions.push(input)
      refresh
    end
  end
  
  def update_cursor_rect
    if @index < 0
      self.cursor_rect.empty
      return
    end
    if @item_max == 3
      x = @index*204
      y = 64
      w = 200
    else
      x = @index*152+12
      y = 112
      w = 128
    end
    self.cursor_rect.set(x, y, w, 32)
  end
  
end
 
module Input
  
  Touches = []
  for i in 0...256
    Touches[i] = "key_" + i.to_s
  end
  Touches[1] = "Click_Gauche"
  Touches[2] = "Click_Droit"
  Touches[4] = "Click_Milieu"
  Touches[5] = "Click_4"
  Touches[6] = "Click_5"
  Touches[8] = "Retour"
  Touches[9] = "Tab"
  Touches[13] = "Entrée_et_Num_Entrée"
  Touches[16] = "Maj_Gauche_et_Droit"
  Touches[17] = "Ctrl_Gauche_et_Droit"
  Touches[18] = "Alt_et_Alt_Gr"
  Touches[19] = "Pause"
  Touches[20] = "Verr_Maj"
  Touches[27] = "Echap"
  Touches[32] = "Espace"
  Touches[33] = "Page_Précédente"
  Touches[34] = "Page_Suivante"
  Touches[35] = "Fin"
  Touches[36] = "Origine"
  Touches[37] = "Flèche_Gauche"
  Touches[38] = "Flèche_Haut"
  Touches[39] = "Flèche_Droite"
  Touches[40] = "Flèche_Bas"
  Touches[44] = "Impression_Ecran"
  Touches[45] = "Inser"
  Touches[46] = "Suppr"
  Touches[48] = "0"
  Touches[49] = "1"
  Touches[50] = "2"
  Touches[51] = "3"
  Touches[52] = "4"
  Touches[53] = "5"
  Touches[54] = "6"
  Touches[55] = "7"
  Touches[56] = "8"
  Touches[57] = "9"
  Touches[65] = "A"
  Touches[66] = "B"
  Touches[67] = "C"
  Touches[68] = "D"
  Touches[69] = "E"
  Touches[70] = "F"
  Touches[71] = "G"
  Touches[72] = "H"
  Touches[73] = "I"
  Touches[74] = "J"
  Touches[75] = "K"
  Touches[76] = "L"
  Touches[77] = "M"
  Touches[78] = "N"
  Touches[79] = "O"
  Touches[80] = "P"
  Touches[81] = "Q"
  Touches[82] = "R"
  Touches[83] = "S"
  Touches[84] = "T"
  Touches[85] = "U"
  Touches[86] = "V"
  Touches[87] = "W"
  Touches[88] = "X"
  Touches[89] = "Y"
  Touches[90] = "Z"
  Touches[91] = "Windows_Gauche"
  Touches[92] = "Windows_Droit"
  Touches[93] = "Applications"
  Touches[96] = "Num_0"
  Touches[97] = "Num_1"
  Touches[98] = "Num_2"
  Touches[99] = "Num_3"
  Touches[100] = "Num_4"
  Touches[101] = "Num_5"
  Touches[102] = "Num_6"
  Touches[103] = "Num_7"
  Touches[104] = "Num_8"
  Touches[105] = "Num_9"
  Touches[106] = "Num_*"
  Touches[107] = "Num_+"
  Touches[109] = "Num_-"
  Touches[110] = "Num_."
  Touches[111] = "Num_/"
  Touches[112] = "F1"
  Touches[113] = "F2"
  Touches[114] = "F3"
  Touches[115] = "F4"
  Touches[116] = "F5"
  Touches[117] = "F6"
  Touches[118] = "F7"
  Touches[119] = "F8"
  Touches[120] = "F9"
  Touches[121] = "F10"
  Touches[122] = "F11"
  Touches[123] = "F12"
  Touches[144] = "Verr_Num"
  Touches[145] = "Arrêt_Défil"
  Touches[160] = "Maj_Gauche"
  Touches[161] = "Maj_Droit"
  Touches[162] = "Ctrl_Gauche"
  Touches[163] = "Ctrl_Droit"
  Touches[164] = "Alt"
  Touches[165] = "Alt_Gr"
  Touches[186] = "£"
  Touches[187] = "+"
  Touches[188] = "?"
  Touches[190] = "."
  Touches[191] = "/"
  Touches[192] = "%"
  Touches[219] = "°"
  Touches[220] = "µ"
  Touches[221] = "¨"
  Touches[222] = "²"
  Touches[223] = "§"
  Touches[226] = ">"
  
  AsyncKeyState = Win32API.new("user32","GetAsyncKeyState",['i'],'i')
  
  @last_dir = 0
  @state = []
  @last_state = []
  @repeat_state = []
  for i in 0..32
    @state[i] = 0
    @last_state[i] = 0
    @repeat_state[i] = 0
  end
  
  module_function
  
  def check
    exceptions = [16, 17, 18]
    for i in 0...256
      if exceptions.include?(i) == false and AsyncKeyState.call(i) != 0
        if i == 162  and AsyncKeyState.call(165) != 0
          return 165
        end
        return i
      end
    end
    return nil
  end
  
  def key_name(i)
    return Touches[i] == nil ? "..." : Touches[i]
  end
  
  def input_name(input, i)
    case input
    when A
      inputs = input_A(i)
    when B
      inputs = input_B(i)
    when C
      inputs = input_C(i)
    when X
      inputs = input_X(i)
    when Y
      inputs = input_Y(i)
    when Z
      inputs = input_Z(i)
    when L
      inputs = input_L(i)
    when R
      inputs = input_R(i)
    end
    name = key_name(inputs[0])
    for i in 1...inputs.size
      name += " / " + key_name(inputs[i])
    end
    return name
  end
  
  def input_A(i)
    case i
    when 0
      return [90, 16]
    when 1
      return [107]
    when 2
      return [87]
    when 3
      return [$game_config[1]]
    end
  end
  
  def input_B(i)
    case i
    when 0
      return [88, 96, 27]
    when 1
      return [96]
    when 2
      return [88]
    when 3
      return [$game_config[2]]
    end
  end
  
  def input_C(i)
    case i
    when 0
      return [67, 13, 32]
    when 1
      return [13]
    when 2
      return [67]
    when 3
      return [$game_config[3]]
    end
  end
  
  def input_X(i)
    case i
    when 0
      return [65]
    when 1
      return [97]
    when 2
      return [81]
    when 3
      return [$game_config[4]]
    end
  end
  
  def input_Y(i)
    case i
    when 0
      return [83]
    when 1
      return [98]
    when 2
      return [83]
    when 3
      return [$game_config[5]]
    end
  end
  
  def input_Z(i)
    case i
    when 0
      return [68]
    when 1
      return [99]
    when 2
      return [68]
    when 3
      return [$game_config[6]]
    end
  end
  
  def input_L(i)
    case i
    when 0
      return [81, 33]
    when 1
      return [100]
    when 2
      return [65]
    when 3
      return [$game_config[7]]
    end
  end
  
  def input_R(i)
    case i
    when 0
      return [87, 34]
    when 1
      return [101]
    when 2
      return [90]
    when 3
      return [$game_config[8]]
    end
  end
  
  def input?(input)
    result = 0
    case input
    when SHIFT
      result = AsyncKeyState.call(16)
    when CTRL
      result = AsyncKeyState.call(17)
    when ALT
      result = AsyncKeyState.call(18)
    when F5
      result = AsyncKeyState.call(116)
    when F6
      result = AsyncKeyState.call(117)
    when F7
      result = AsyncKeyState.call(118)
    when F8
      result = AsyncKeyState.call(119)
    when F9
      result = AsyncKeyState.call(120)
    when DOWN
      result = AsyncKeyState.call(40)
    when LEFT
      result = AsyncKeyState.call(37)
    when RIGHT
      result = AsyncKeyState.call(39)
    when UP
      result = AsyncKeyState.call(38)
    when A
      inputs = input_A($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    when B
      inputs = input_B($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    when C
      inputs = input_C($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    when X
      inputs = input_X($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    when Y
      inputs = input_Y($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    when Z
      inputs = input_Z($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    when L
      inputs = input_L($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    when R
      inputs = input_R($game_config[0])
      for i in 0...inputs.size
        result += AsyncKeyState.call(inputs[i])
      end
    end
    return result
  end
  
  def update
    for input in 0..32
      @repeat_state[input] += 1
      @last_state[input] = @state[input]
      @state[input] = 0
      case input
      when 1
        @state[input] = 1 if (input?(DOWN)!=0 and input?(LEFT)!=0)
      when 3
        @state[input] = 1 if (input?(DOWN)!=0 and input?(RIGHT)!=0)
      when 7
        @state[input] = 1 if (input?(UP)!=0 and input?(LEFT)!=0)
      when 9
        @state[input] = 1 if (input?(UP)!=0 and input?(RIGHT)!=0)
      else
        @state[input] = input?(input)
      end
    end
  end
  
  def trigger?(input)
    return (@state[input] != 0 and @last_state[input] == 0)
  end
  
  def repeat?(input)
    if @state[input] != 0
      if @repeat_state[input] == 1
        return true
      elsif @repeat_state[input] > 15
        return ((@repeat_state[input]-16)%4 == 0)
      end
    else
      @repeat_state[input] = 0
    end
    return false
  end
  
  def press?(input)
    return @state[input] != 0
  end
  
  def dir4
    if press?(DOWN) and press?(LEFT)
      if @last_dir == DOWN
        return @last_state[DOWN] != 0 ? 4 : 2
      else
        return @last_state[DOWN] != 0 ? 2 : 4
      end
    elsif press?(DOWN) and press?(RIGHT)
      if @last_dir == DOWN
        return @last_state[DOWN] != 0 ? 6 : 2
      else
        return @last_state[DOWN] != 0 ? 2 : 6
      end
    elsif press?(UP) and press?(LEFT)
      if @last_dir == UP
        return @last_state[UP] != 0 ? 4 : 8
      else
        return @last_state[UP] != 0 ? 8 : 4
      end
    elsif press?(UP) and press?(RIGHT)
      if @last_dir == UP
        return @last_state[UP] != 0 ? 6 : 8
      else
        return @last_state[UP] != 0 ? 8 : 6
      end
    elsif press?(DOWN) and press?(UP)
      return 0
    elsif press?(LEFT) and press?(RIGHT)
      return 0
    elsif press?(DOWN)
      @last_dir = DOWN
      return 2
    elsif press?(LEFT)
      @last_dir = LEFT
      return 4
    elsif press?(RIGHT)
      @last_dir = RIGHT
      return 6
    elsif press?(UP)
      @last_dir = UP
      return 8
    else
      return 0
    end
  end
  
  def dir8
    if press?(DOWN) and press?(LEFT)
      return 1
    elsif press?(DOWN) and press?(RIGHT)
      return 3
    elsif press?(UP) and press?(LEFT)
      return 7
    elsif press?(UP) and press?(RIGHT)
      return 9
    elsif press?(DOWN) and press?(UP)
      return 0
    elsif press?(LEFT) and press?(RIGHT)
      return 0
    elsif press?(DOWN)
      return 2
    elsif press?(LEFT)
      return 4
    elsif press?(RIGHT)
      return 6
    elsif press?(UP)
      return 8
    else
      return 0
    end
  end
  
end




Mis à jour le 4 juillet 2020.






fenryo - posté le 18/08/2008 à 14:10:39 (153 messages postés)

❤ 0

Mi-Loup, Mi-homme je parcours le monde à la recherche de ma meute: Ceux qui savent...

Merci s'est exactement ce que je cherchais !!
Le seul hic c'est qu'on ne peut pas écouter le joystick avec ça...
On pourrait avoir une versiona evc écoute de la manette (je suppose que la différence majeure doit se trouver auniveau de l'API à utiliser...)

-------- Le réalisme c'est trouver un moyen rationnel d'atteindre un but magnifique ----------------- Kiro'o Tale: Aurion, jeu d'un nouveau genre !! ==> Pour faire des formulaire sur RMXP:


Erwdu??? - posté le 22/11/2008 à 16:26:35 (137 messages postés)

❤ 0

C mieux que d'apuyier sur F1

merci;)


baiketsu - posté le 30/12/2008 à 22:58:20 (2 messages postés)

❤ 0

:help help je ne peux pas telecharger la dll :help


Zeus81 - posté le 31/12/2008 à 03:50:37 (11071 messages postés)

❤ 0

En fait y'en a pas besoin, suffit d'avoir une version de RPG Maker pas trop vieille.
Teste et si ça marche pas t'as qu'à télécharger lui.


Nawa Kyo - posté le 21/11/2009 à 18:54:51 (4 messages postés)

❤ 0

Salut zeus81,
Ton script semble pour le moins intéressant.
Pourrions-nous avoir quelques précisions sur l'utilisation de celui-ci ?

Cordialement

Nawa Kyo


Zeus81 - posté le 10/01/2010 à 04:00:15 (11071 messages postés)

❤ 0

Se reporter ici pour une meilleure version.

Suite à de nombreux abus, le post en invités a été désactivé. Veuillez vous inscrire si vous souhaitez participer à la conversation.

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