trotter - posté le 25/04/2015 à 10:30:03. (10750 messages postés) -
Citation:
Bon euh champagne. Reste à voir si je peux récupérer mon jeu patché avec cette version, la mettre à jour dessus, et la re-patcher avec les vieux patchs de Cherry. Je devine que non et qu'il va falloir attendre.
On en parle beaucoup et on analyse le logiciel sur le topic que je te conseille de lire. Un nouveau RPG_RT est mis en place (ce qui fait donc sauter tes patchs) si tu réponds "oui", tu gardes l'ancien RPG_RT avec tes patchs si tu réponds "non" et tu peux quand même modifier le jeu :
Ya plein de bonnes choses, le respect du ratio d'écran va te faire plaisir et le logiciel m'a l'air plus réactif, entre autres.
Mais j'ose pas encore bosser avec perso
trotter - posté le 25/04/2015 à 06:50:00. (10750 messages postés) -
Les accents ok. Quand on copie colle du japonais dans l'éditeur, on obtient "??????". Ca ne fonctionne pas non plus avec AppLocale donc je suppose que ça ne marchera pas si je passe mon windows en japonais.
Stand Alone non dans la mesure où il faut steam. On peut certainement bidouiller ceci dit.
Le plus intéressant à mon avis c'est quand même le nouveau RPG_RT et les applis de Cherry.
RPG Maker 2003 Changelog (after v1.09a)
v1.10 (2015-04-23)
Added
First official English translation.
Colored event command highlighting.
Event commands now have different colors, based on the colors used in RPG Maker VX Ace.
The event script list is using a striped background.
If the Windows color scheme is very dark, the colors will be inverted.
The resource manager now shows additional descriptive names for folders.
The event commands “Show Picture”, “Move Picture”, “Show Animation”, “Flash Event”, “Set Move Route”, “Play BGM”, “Play SE”, “Key Input Processing” and “Conditional Branch” now show additional information in the event script list.
When event script lines are copied to the clipboard, they are now additionally stored in text format.
This will allow event scripts to be copied to text editors, web forums, etc.
Please note that this does not work the other way round!
Event script lists can now be scrolled horizontally using the new scrollbar or the left/right directional keys.
New “Step Frame Fix” animation type for events: Disables walking animation (using a fixed step frame) but still allows changing direction.
Support for opening multiple instances simultaneously (but every project only once).
Improved project handling.
Projects now have a project file (*.r3proj) which can be opened from Windows Explorer or from jumplists.
The current project’s title is now displayed in the title bar.
The current project’s path is now displayed in the status bar if the map tree’s root item is selected.
For more efficient use of Common Events in battle, event commands can now be copied between Map/Common Events and Battle Events, even though they would normally not be compatible (e.g. “Abort Battle” in a Common Event). A warning is shown in this case. Currently, it’s not possible to edit such “foreign” commands at their new location, they can only be deleted (or copied back).
Changed
New fonts.
MS Gothic/MS Mincho as bitmap fonts (“RPG2000”/”RPG2000G”).
The fonts are now packaged with the software (both editor and runtime) itself and can be used while the software is running, without permanent installation to the Windows “Fonts” folder. This means that players also don’t have to install any additional fonts anymore.
The maximum number of items, skills, variables, switches, etc. has been increased from 5000 to 9999.
The maximum number of pictures concurrently on the screen has been increased from 50 to 1000.
The maximum number of labels in an event has been increased from 100 to 1000.
The default ATB mode when starting a new game is now “Wait”.
Picture operations (Show, Move, Erase) are not blocked by messages anymore.
The maximum size restriction (640x480) for importing pictures has been removed.
The “Enter Hero Name” feature now allows entering 12 characters.
The game now opens in windowed mode by default.
Refactoring of the fullscreen mode.
The fullscreen mode doesn’t use the deprecated DirectDraw technology anymore. It does not change the physical screen resolution either.
The fullscreen mode should now work faster, always show with correct aspect ratio and work with all computers, regardless of the graphics card or drivers used.
Pressing F5 in fullscreen mode will now enable/disable interpolation.
There is a known bug: When fullscreen is triggered while a movie is running, the map in the background (if any) won’t be rendered until the movie finished playing.
The order of the texts for the level up message in the vocabulary was changed.
The battles are now faster.
The ATB bars will now decelerate while getting filled.
Fixed
On Windows Vista and newer, program compatibility alerts appeared, and creation of new projects could fail.
RPG Maker 2003 is now compatible with Windows Vista and newer.
Installation works without admin rights, and the default project folder is now in “My Documents”.
Viewing the help file on Windows Vista and newer was not possible.
The help file is now using the CHM (HTML Help) format instead of the outdated HLP (WinHelp) format.
On Windows XP and newer, dialog boxes could become trapped behind their parent windows, causing the RPG Maker to appear hung or blocked. There was no way to get the dialogs back to the foreground other than using Alt+Tab.
Sometimes key input started to behave erratically (i.e. keys not responding when pressed or responding even though not being pressed) until rebooting Windows.
The items “Increase/Decrease Priority” in the context menu of animation sprites in the database’s “Animations” tab were using incorrect icons.
The “Flash Screen” and “Shake Screen” event commands didn’t display their settings in the event script list when the operation “Start” was used.
After changing the game over teleportation location in the “Battle Screen” tab of the database, the change wasn’t displayed until the window was repainted.
Map data could be lost if various “PC cleaner” tools were active while the RPG Maker was running. No error would appear, but when the map was opened the next time, it was empty (20x15, all water).
When a new event was created, its name would not immediately appear in the status bar.
Opening events with a long script would take very long.
Copying “Change Gold” or “Change Level” event commands into a battle event didn’t work.
The “Small/Large Window” and “Transparent” options in “Battle Screen” were sometimes disabled even though they had an effect.
Removed
Different transparency values for top and bottom half of an image.
trotter - posté le 24/04/2015 à 21:25:03. (10750 messages postés) -
ThrillerProd a dit:
Bien cool tout ça ! un peu en retard, mais bandant. Sinon personne à remarqué le petit truc dans la vidéo de présentation sur la timeline : mid-2015, le RPG Maker inconnu ? Une annonce caché ? J'aimerais bien qu'il nous sorte enfin un truc bien depuis le temps.
trotter - posté le 24/04/2015 à 21:21:17. (10750 messages postés) -
Monos a dit:
La touche F5 permet de lisser les pixels ! Mais c'est moche sur les textes, ça devient "trouble"
Edit en plein écran, car en fenêtre ça donne les X1 et X2.
Citation:
Je confirme pour le F5, en mode plein écran ça passe en filtre Bilinear.
La gestion du full sreen n'est plus la même.
Ouais c'est les trucs de Cherry que t'avais newsé à l'époque Tata monos, sauf qu'il les a amélioré pour que le ratio reste bon.
Ils se sont mis dans tous les projets (même ceux pas ouvert), quels sans-gènes :
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trotter - posté le 24/04/2015 à 20:11:10. (10750 messages postés) -
Citation:
donc je ne vois pas ce que ça change au final.
Ca change l'esprit.
Un passionné qui partage gratuitement en écrivant des scripts, des tutoriaux en dessinant, en offrant des jeux complets, en entraidant sur le forum... je trouve ça beau.
En outre de ce partage nait de nouveaux créateurs qui vont eux aussi grandir et partager à leur tour.
Mais d'un autre coté vendre son jeu c'est pas mal non plus, j'y songe, surtout que maintenant on peut facilement avoir une licence RM2003. Donc je suis partagé. (non je rigole, j'y songe pas, j'ai juste ajouté cette phrase en apprenant que RM2003 sortait : D)
trotter - posté le 23/04/2015 à 20:25:35. (10750 messages postés) -
Des mods payants pour Skyrim :
C'est un peu triste quand même.
D'un autre côté on aura peut être d'avantage de contenu et du meilleur contenu, ça permet de remercier les modders, m'enfin bon, la fin d'une époque quand même.
trotter - posté le 18/04/2015 à 12:50:00. (10750 messages postés) -
Cool cool cool.
Citation:
Les jeux érotiques sont autorisé, il y aura une section pour eux ( Et des règles pour réguler le flux de visiteurs 8D. ) donc si vous en avez fait un, n'hésitez pas à le proposer ...
LAR a deux scènes érotiques voir même pornographiques. Je t'ai envoyé un lien en MP avec les sauvegardes aux bons moment si tu veux voir (ouvre les portes en face de toi).
Ya les jeux de Miduki aussi, par exemple.
trotter - posté le 17/04/2015 à 19:31:37. (10750 messages postés) -
Citation:
Qu'est-ce qui est sorti depuis un an/un an et demi en matière d'anime et qui est vraiment cool? Des trucs qui restent après le visionnage, avec un scénario costaud, une bonne réalisation, les trucs à voir absolument?
trotter - posté le 12/04/2015 à 12:19:10. (10750 messages postés) -
Super classe Catus, le premier fait débutant-maladroit-qui-a-fait-un-truc-potable-et-qui-a-peur-d'y-toucher-sous-peine-de-tout-casser, le deuxième donne une impression de maitrise et d'être fini.
trotter - posté le 11/04/2015 à 17:33:41. (10750 messages postés) -
Merci Kilratan et verehn. Du relief oui un peu, dans d'autres régions.
Je veux pouvoir faire une carte comme ça après :
Et surtout que le joueur puisse distinguer les régions entre elles. Qu'il ait un sentiment de familiarité. Qu'il sente quand il est revenu dans "sa" région.
Donc ça va passer par la végétation, la couleur du sol, de l'eau, et des éléments plus larges comme le relief.
Là c'est la région-plate-avec-des-sapins, globalement les Landes.
Desfois je me demande si je suis pas un peu pervers, une heure 30 passée là dessus :
Et puis euh les autres news bah c'est gta 5voilà voilà...
trotter - posté le 11/04/2015 à 11:53:56. (10750 messages postés) -
Un site pro-soral qui se félicite que les livres de Soral se vendent bien, ça me semble normal.
Pour que l'info soit pas crédible, il faudrait que la capture d'écran du site de la fnac soit un montage, et l'article d'Arrêt sur Image une invention.
Mais l'article existe, donc l'info est vraie.
La ligne éditoriale et le ton du site (auquel je n'adhère pas) ne changent rien à ça.
trotter - posté le 11/04/2015 à 09:22:07. (10750 messages postés) -
J'allais poster pour dire que la source étant une page fnac.com dans un article parlant de cette même page c'était forcément fiable mais je veux pas donner l'impression d'être d'accord avec Avy parce qu'il est vraiment trop méchant.
trotter - posté le 06/04/2015 à 20:24:41. (10750 messages postés) -
Sofreack a dit:
Cette vidéo à partir de 6min 25scd Parle du bonheur et de la religion, puis part sur l'amour, je trouve que ça colle bien au sujet du topique. Vue qu'il à pris la même direction. Sinon à regarder en entière c'est plutôt intéressant ce qu'il raconte.
C'est intéressant. Il fait une distinction entre
-le lien social créé par la religion, le collectif, ce qui unit les gens entre eux. En créant du lien social, on est dans le politique, le pouvoir, la domination.
-la spiritualité qui serait un lien qui unirait les humains avec un absolu. Ce qui répond au besoin de sens des humains.
Il pense qu'il va y avoir un retour à la spiritualité plutôt qu'à la religion.
Perso je trouve que c'est assez dur de suivre une voie spirituelle sans le soutien d'une communauté. Dans le bouddhisme par exemple on doit prendre refuge dans la sangha, c'est à dire la communauté des participants qui va nous aider à suivre la voie du Bouddha.
Ya un peu la même chose dans l'islam j'ai l'impression.
trotter - posté le 06/04/2015 à 13:15:17. (10750 messages postés) -
De façon textuelle pour des quêtes ouais bonne idée, après faire monter l'eau et tout... compliqué effectivement. Il faudrait une map marée hausse et une marée basse. Mais c'est vrai que ça peut être intéressant. Pour l'instant ya pas de lune car j'ai la flemme de gérer l'éclairage la nuit donc bon.
Sinon j'ai refais les feuilles par terre et l'ombre pour Sofreack.